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TOPIC: Updates

Updates 30 Nov 2017 18:06 #328118

  • Striezel
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Endlich mal ein familienfreundliches Update.
Game funktioniert nicht , und man kann sich in aller Ruhe um die Familie kümmern B)
CPU: Intel Core I7 2700K | GPU: | EVGA GTX 1070 FTW DT RAM: 16GB Corsair Vengeance (1333) | Board: Asrock Z68 Extreme4 Gen3 | Monitor: LG 34UM95-P| | Wheel: Logitech G27 Audio: X-Fi Titanium Fatal1ty Pro Series, Logitech Z5300
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Updates 30 Nov 2017 18:36 #328121

  • schielchen
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das game funktioniert aber :)
Probier mal deinen Rechner neu zu starten.
Das hat bei mir geholfen
If in doubt...
...FLAT OUT!
(Colin McRae)
Last Edit: 30 Nov 2017 18:39 by schielchen.
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Updates 30 Nov 2017 18:53 #328122

Hier auch alles ok. :)
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Updates 20 Dec 2017 13:56 #328684

  • AK1504
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RaceRoom is under maintenance

We are preparing the game for our imminent release of 3 Porsche cars.

Here is the changelog of the update being deployed:


Game:

Added a default profile for Fanatec CSL Elite PS4
Added a new selector for the strength of the collision effects in the FFB options menu
VR - Added an optional start-up argument to make the monitor presentation of the VR session be toggled on from the start, without needing to use the keybind. Mostly used for events or regular streamers. Add "monitor" to your VR start-up argument, for example "-vr 1.5 monitor" to toggle on the monitor presentation.
VR and Triple Screen - Fixed an issue with skydome being offset vertically as well as appearing broken in rearview mirrors on large track scenes like the Nuerburgring.
Triple Screen - Tweaked clip plane value for camera to avoid seeing cut objects, at the cost of some flickering in the distance.
AI - further improvements to make AI more careful around pit-entry, decreasing risk of AI overtaking a pitting car on wrong side of path
AI - further improvements of AI side-by-side logic
AI - Improved their decision making in changing tyres or not when having to refuel in a non mandatory pitstop race
Potential fix for a 64-bit crash when entering a race with triple screen enabled, after applying changes to graphics options.
Fixed a crash reported when using an OSW / DD wheel with MMOS FFB 2014 in 64-bit
Fixed a wrong Bosch label on the Callaway C7R virtual display.
Fixed an issue where the front headlights would turn off if the taillights were broken by an impact.
Code reworked to attempt and get rid of an issue where some controllers are sending throttle and brake inputs constantly until the user moves the wheel or a pedal.
Fixed a case in Spa Combined when game would think player has left the pitlane if player was leaning against the exterior wall at La Source.
Changed replay comment field in media hub to be multi-line. Increased max length when renaming replays to 128 and comment to 256.


Sound, Physics & AI:

BMW M6 GT3 - Made 5th gear a bit longer
BMW B6 Alpina - Bop adjustments and fuel use adjustments. Leaderboards entries with this car are wiped.
RUF RT12 GTR3 - Fuel use adjustments
Knutstorp - AI tweaks to stop them from messing up in last turns. Also made them behave better in first lap or a race.
Lakeview Hillclimb - Helicams (drone style) added
Nordschleife 24H + VLN - Fixed Action cameras switching to empty GP area in the first meters of the Nordschleife.
RaceRoom Raceway - Adjusted Cut Rules and AI speed tweaks for all layouts (leaderboards are wiped)


Art:

Brands Hatch - Fixed a hole in the ground in turn 2.
BMW M6 GT3 - Various matte finish tweaks
McLaren 650s GT3 - Various matte finish tweaks
"How hard can it be ?"
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Updates 20 Dec 2017 15:43 #328689

Trudelt gerade rein.
1,4GB
Wer später bremst ist länger schnell
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Updates 21 Dec 2017 12:22 #328713

  • schielchen
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Nach dem Client-Update laufen unsere Server auch wieder.
cu on track
:)
If in doubt...
...FLAT OUT!
(Colin McRae)
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Updates 11 Jan 2018 09:44 #329133

Spiel und Server Update
ca. 220MB

Happy 2018 to all!
We're kicking off the year with a small hotfix update adressing some stability issues in multiplayer.
We wish you all a great year 2018!

Here are the detailed changes:

Game:
VR - Fixed shadows that wouldn’t render near the player
Fixed an issue where some dedicated servers would hang and keep showing in the game menu even though unreachable.
Fixed a crash that could sometimes occur on the dedicated server
Porsche Cayman CS should no longer start in front but instead now be properly positioned on the grid of multiclass multiplayer events.
Art:
Audi R8 LMS - Minor tweaks to some Audi Sport liveries

>Steam Update News<

>Sector3 Raceroom Patchnotes Thread<
Wer später bremst ist länger schnell
Last Edit: 11 Jan 2018 10:11 by McMonchington.
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Updates 12 Jan 2018 18:27 #329180

  • AK1504
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12-01-2018
Hotfix

Game:
Fixed an issue some players experienced where the world was extremely blurred as soon as the car moved.
Fixed a game crash reported in Visual Settings menu
Fixed one more case where dedicated server was caught hanging.
"How hard can it be ?"
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Updates 24 Jan 2018 02:57 #329442

  • AK1504
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17-01-2018
Hotfix (Dedicated server only)
Fixed one issue where some connections wouldn't be properly cleared after booting a player for high latency

18-01-2018
Hotfix (Dedicated server only)
Fixed an issue where an empty server would not reset itself but proceed through sessions if all players left.

22-01-2018

Dedicated server now refuses incoming connections as soon as a session timer has reached zero. This will shorten the wait some players experienced where dedicated servers could be seen waiting for players for several minutes before moving on.
Added Incident reports in dedicated server json result files. Incidents are reported for each player per session and per lap. They are given a type of incident as well as a severity indicator in points. Incident types are as follows:
Type 0 = Car to car collision
Type 1 = Collision with a track object
Type 2 = Going the wrong way
Type 3 = Going off track
Type 4 = Staying stationary on the track
Type 5 = Losing control of the vehicle
Type 6 = Not serving a penalty
Type 7 = Disconnecting / Giving up before the end of a race
Type 8 = Missing the race start
Fixed custom images for dedicated servers that were failing to upload
Deployed some various server side fixes.

Additional note:

Related to the Incident reports, players can have the incidents output showing live in their game through the "Chat" system messages (yellow text) by doing so:

- Right-click the game in your Steam library
- Select Properties
- In the window that opened, in the General tab, click "SET LAUNCH OPTIONS"
- Add: "-repSystemDebug" (without the quotation marks)
- Start the game
"How hard can it be ?"
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Updates 30 Jan 2018 10:04 #329547

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If in doubt...
...FLAT OUT!
(Colin McRae)
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Updates 31 Jan 2018 14:42 #329571

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31-01-2018

Game:

Multiplayer - Garage assignment should now result in a lot less spawning inside several other cars.
Multiplayer - Fixed for a second time the gear selection that resets on starting grid after everyone is ready (aka “the Franconen bug”)
Multiplayer - Fixed a case where a close finish between two players with latency (ping) higher than the gap between their cars would result in one of them not registering the race finish and allowed one more lap.
AI - Further improved spatial awareness
AI - AI cars now embark varying amount of fuel in practice and qualify sessions.
AI - Improved their pitstop strategy decisions (starting fuel, number of stops)
AI - AI drivers now have a random performance factor to avoid having always the same AI’s winning most championships.
AI - Nordschleife Tourist AI cars finishing a lap now longer remain idle in the parking area.
Thrustmaster - Updated API version / Added support for leds and automated the fetching of the wheel range
Removed the Pitstop cancel button if the player is in the pitlane to prevent mistakes.
Pit menu navigation - “Menu Up” and “Menu Down” commands no longer wrap vertically
Further improved performance when changing values on the car setup screen.

Sound, Physics & AI:

Porsche 911 GT3 R - External sounds improvements
Porsche Cayman GT4 CS - Reduced lift off oversteer (engine braking)
GTR3 Car class - BOP adjustments. Leaderboards were cleared.
WTCC 16/17 - More stability in the rear, reduced braking power. Also reduced the domination of Citroen by AI.
Audi TT cup - AI has been slowed down
Ford GT1 - Gearbox is now properly marked as sequential
Saleen S7R - Gearbox is now properly marked as sequential
Formula RaceRoom 2 - Now has a maximum steerlock
Zandvoort - AI strength adjusted

Art:

Chevrolet Daytona Prototype - Fixed a very bright cockpit when looking at a certain LOD level of the car
Porsche 991 GT3 Cup - Fixed missing labels / texture on the steering wheel
"How hard can it be ?"
Last Edit: 31 Jan 2018 14:43 by AK1504.
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Updates 21 Mar 2018 14:46 #330483

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15-03-2018

Game:
Added support for Thrustmaster TS PC Racer in “Advanced Mode”
Added support for colored rev LED’s on Fanatec CSL Steering wheel P1 (Xbox & PS4)
Game now properly clears the digits shown on the display of Fanatec rims upon closing.
Turned off Fanatec’s built-in auto-centering of the wheel.
Increased the default steering lock for gamepad users to 13 after feedback that 8 was too low.
Cut penalties are now decided by the game when the car has rejoined the track at racing speed, preventing cases where a penalty could sometimes be handed out to a car in an unfair manner.
Fixed incident reporting in Multiplayer results that would list all incidents in one and unique lap.
Fixed a case where a player could sometimes be handed a penalty upon spawning on the grid for the race start.
Fixed a case where "DRS Activated" HUD message could remain stuck on screen when manually shutting DRS off.
Fixed a case where player was unable to repair a broken front wing in Formula X-17, US or 2.
Fixed a timing issue on tracks like Nordschleife VLN / 24H that would occur when player did an outlap after pitting.
AI - Improved fuel calculations for pitstop decisions
AI - Improved tyre wear calculations for pit decisions
AI - Fixed a wrong AI behavior where it would fail to brake when caught out of fuel
AI - Further improvements to their behaviour when cars are on different lines.
AI - Improved pitlane entering behaviour on tracks such as Silverstone where AI could be sometimes seen braking in the middle of the track to make it into the pitlane entrance.
AI - Various DRS and Push to Pass logic improvements
AI - Fixed a case where, on track layouts like Nordschleife VLN, AI could sometimes be seen having trouble avoiding cars coming out of pitlane.
AI - Fixed a case where, in a replay, the data display in the cockpit camera would not match what the AI is doing.
AI - Fixed so refueling is always allowed in practice / qualifying, no matter the car class, preventing AI’s of classes like DTM being caught running out of fuel on longer sessions
AI - Allowed AI to enter pitlane through any entrance if more than one exists (i.e. - VLN / 24H Nordschleife)
Reduced the dropping / bouncing that could occur when car is spawning on track
Triple Screen - Improvement to the balance between clipping through objects close to camera and flickering of distant textures.
VR - Fixed a case where shadows would not render within a certain perimeter around the player.
VR - Fixed some window textures not showing transparency when they should
VR - Race ending phase no longer shows a moving TV camera
Massive update to french localization in both game and portal sides.

Sound, Physics & AI:
Audi V8 DTM ‘92 - Fixed an issue with rate at which the tires were getting worn
BMW M1 Procar - Adjusted AI braking distances
Group 5 cars - Adjusted AI braking distances
GTO cars - Adjusted AI braking distances
Formula RaceRoom X-17 - Fixed engine that could easily overheat and take damage.
Formula RaceRoom 2 - Improved AI’s respect for opponents.
GTR 3 cars - Fixed engine temperature and damage from overheating. Reduced fuel usage.
Porsche 911 GT3 R - Adjusted placement of hood camera in triple screen
WTCC 2013, 2014, 2015, 2016 & 2017 - Reduced fuel usage
Laguna Seca - Fixed AI cutting through the sand when exiting the pitlane through the turn 1 road.
Lausitzring GP - Fixed AI that was always a bit slow on the newly added GP layout
Macau - Improved speed at which AI enters pitlane.
Road America - Moved starting position for leaderboard challenges further towards the S/F line to avoid getting next lap invalidated when doing a mistake in turn 12.
Zandvoort - Improvements to cut rules to prevent getting penalties when exiting pitlane and rejoining track in a wild fashion.


16-03-2018

Hotfix

Game:
Fixed a game crash occuring in 64-bit with MMOS Direct Drive Wheels.



20-03-2018

Hotfix (no download required)

Sound, Physics & AI:
Porsche 911 GT3 R - Fixed the extra 15 BHP the car had since the 15th March patch. Wiped all leaderboard entries submitted with this car while it was OP.
"How hard can it be ?"
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Updates 13 Apr 2018 14:09 #330955

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13-04-2018

This server-side update deployed the following tweaks to car physics:

Audi TT cup - suspension and handling tweaks, modified the default setup to have front toe out and a softer front anti-roll bar.

Formula RaceRoom U.S. - Fixed an issue where the car would sometimes miss gearshifts by reducing drivetrain elasticity, also tweaked the torque curve and modified the turbo boost.

GTR 3 car class - BOP adjustments based on performances recorded since last adjusts. Tweaks to standing start launch logic so starting abilities are equalized for all the cars. Reduced drivetrain elasticity of all cars.

Porsche Cayman Clubsport - suspension tweaks and reduced drivetrain elasticity.
"How hard can it be ?"
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Updates 13 Apr 2018 16:45 #330958

  • Meraculix
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hi AK 1504 :)

hab da mal eine frage zu dem update.

ich hab heute zum event serverdienst, muss ich die server updaten das die leute fahren können ?
mach noch nicht lange die R3E server, bin da noch ziemlich frisch :whistle:

gruss
Ihr habt eine lange anreise zum Simulantentreffen ??

12500km mit 32,5h Reisezeit, von La Paz( bolivien) direkt zum Ring !

Ich war da, budentreffen 2015 !
Last Edit: 13 Apr 2018 16:46 by Meraculix.
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Updates 18 Apr 2018 16:30 #331049

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Es gab keinen download da es ein Server seitigiges Update von S3 war. Also auch nix zu updaten gewesen :)
"How hard can it be ?"
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