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TOPIC: Updates

Updates 29 Jun 2017 15:57 #324605

  • AK1504
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29-06-2017


Game:

Reworked the Yellow Flag code logic to address all cases where penalties would wrongfully be handed out.

Fixed various issues with Data Displays

Fixed a crash occurring on some machines with specific sound systems. As a result, all sound profiles are now listed in the Sound Settings menu instead of attempting to auto-detect.

Fixed an issue where the player could get stuck when accessing the Timing screen right at the moment the qualifying session ends and game switches to race session.

Fixed an issue with external links to auto-start the game and join a specific multiplayer server when the livery ID wasn’t passed in the link.

Fixed an issue where “Session Freeze” setting wasn’t passed to the dedicated server.

Fixed a case where certain track cuts would wrongfully result in instantaneous DQ for the player (ie: cutting T1 of Anderstorp onto the pitlane exit path)

Fixed an issue where dedicated server could sometimes remain stuck in race session

Fixed an issue where DNF players could sometimes show up in the race results .json file with their logged laps listed twice.

VR:

Brought back the possibility to set the resolution using a startup argument.

Made it so that the SteamVR Supersampling setting will be used for the resolution only if the user doesn't use a startup argument for setting the resolution.


Sounds, Cameras, Physics & AI:

Updated the Audi TT cup handling after feedback from Philip Ellis. More biting in the front at turn in, and looser rear under braking.

Fixed a glitch where code would report some RPM when ignition was on but engine wasn’t running.

Fixed an issue where code would briefly lock up all four wheels in certain cars when control is handed from AI to player (ie: rolling & leaderboard starts)

Art:

Nürburgring & Nordschleife: updated to 2017 visuals after our visit to the 24H earlier this year. Main pitwall logos, old pitwall color, BMW bridge, BMW sign at Brünnchen, T13 pitwall, NGK chicane logo, carousel banner, armco flags, graffitis, new fencing.

Paul Ricard : fixed some floating elements after the camber changes in last patch.

Zandvoort : Updated S/F gate visuals to current logo of the track.




Portal & Backend:

Added team field to profile details. This will (for now) be used in MP race results and standings seen in portal.
"How hard can it be ?"
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Updates 29 Jun 2017 16:21 #324606

  • schielchen
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:(
leider sind beim Update die Dedis kaputtgegangen.
S3 Studios ist da bekannt.
Ich schalte dann wieder sobald wie möglich ein.

schielchen
If in doubt...
...FLAT OUT!
(Colin McRae)
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Updates 30 Jun 2017 00:21 #324636

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:woohoo: Unsere Server laufen wieder :woohoo:
If in doubt...
...FLAT OUT!
(Colin McRae)
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Updates 04 Jul 2017 14:47 #324752

  • AK1504
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​Hotfix 04-07 2017

​Fixed critical issue where severe problems would occur when a player left or disconnected during multiplayer race.

We apologise for the inconvenience this may have caused you and thank you for your patience.​
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Updates 06 Jul 2017 17:32 #324782

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06-07-2017
Hotfix

Game:
Fixed a game crash occuring in competitions and leaderboards that would occur after successfully challenging the ghost of another player and then loosing control of the vehicle.
"How hard can it be ?"
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Updates 02 Aug 2017 16:20 #325421

  • AK1504
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Update 02-08-2017

New content:

BMW M235i Racing


Game:

Lowered default minimum force setting for Thrustmaster wheels.
Fixed Slow Down penalty calculations on turbocharged cars
Fixed cut detection logic on tracks with pitlane close to the track like Laguna Seca where simple cuts would result in disproportionate penalties.
DRS no longer deactivates from lateral G’s
Changed so game stops reporting error 13 when leaving a game session after only losing a couple heartbeats during the session
Change so the pitlane speed information overlay always shows when inside the pitlane.
Fixed a case where cars would appear to be hovering above tarmac on pre-race screens.
Fixed some data displays showing a ticker counting up to 0 at race starts.
Fixed an invalid lap overlay that was sometimes showing without any text.
Added a button to view the leaderboards upon finishing a hillclimb run so we could get rid of the non elegant solution of showing the position bar to inform the player of his position.
Changed the logic for the “Restart” button in leaderboards & competitions so it no longer purges your best lap and can still show the live time diff to your ghost on the data display.
Fixed a message wrongly stating the next lap would be invalidated in Hillclimb runs.
Fixed an issue where the HUD elements would sometimes be moved when coming back from an instant replay.
Fixed a crash occuring sometimes when cycling through cameras in the pitlane.
Game now aborts start-up if no display adapter resolution was found.


Multiplayer:

Added a dedicated server setting to set a latency limit (in milliseconds). Any player caught consistently above that limit will be automatically booted.
Added a dedicated server setting to force the race to end after a set time (in seconds). When set to OFF, the server will always wait for a race winner.
Fixed an issue where the dedicated server would sometimes not wait for late joiners to complete their loading sequence and proceed to next session anyway.
Fixed a case where disconnected players would sometimes remain visible on the HUD track map.


Sounds, Cameras, Physics & AI:

All cars: new external gearshifts added.
All cars: Adjusted suspension sounds.
All cars: Road Noise is now pure of any chassis sounds. Increased trigger sensitivity of bump samples.
Audi TT cup : Increased AI respect for other cars space
Mercedes 190 DTM 1992 : New sounds
Opel Omega DTM 1992 : New sounds
Hockenheim : fixed a harsh cut detection on the right hander entering the stadium area.
Nordschleife : Tweaked AI speed in Carousel.
Spa-Francorchamps : added some fly by cameras


Portal & Backend:

Added Team information on player profile and leaderboards.
Free content is now visible again in store.


Art:

Lada Vesta 2017: Fixed an interior window texture
Nürburgring : modified the font of the Porsche tagline on the GP pitwall.
Spa-Francorchamps: Resurfaced to reflect current asphalt, small fixes and tweaks.
"How hard can it be ?"
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Updates 02 Aug 2017 19:11 #325426

  • Neteye
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AK1504 wrote:
Fixed cut detection logic on tracks with pitlane close to the track like Laguna Seca where simple cuts would result in disproportionate penalties.

Besser spät als nie... :dry:
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Updates 04 Aug 2017 15:55 #325490

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04-08-2017 (Hotfix)

Game:

Fixed the reported issue with gearbox final drive setting always being 0 upon entering tracks in amateur or novice mode.
Fixed so pit speed overlay is now hidden when driving slower than 2.5m/s. It’s also hidden when switching camera to another car ( numpad keys + and - ).
"How hard can it be ?"
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Updates 17 Aug 2017 09:56 #325772

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11-08-2017 (Hotfix)

Dedicated server:
Fixed an issue with the client latency detection where the last measure was used instead of the average.

17-08-2017 (Hotfix)

Game:
Fixed an issue in multiplayer where the position bar, the yellow flags and the race results were affected by players being kicked from the server during the race.
Fixed a data display issue where the live delta would get lost around the GP shortcut on the Nordschleife endurance layouts.
"How hard can it be ?"
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Updates 12 Sep 2017 14:44 #326282

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12-09-2017

Highlights of this update:

Imola is now available
Warmup sessions are now an option on dedicated servers
Tire compounds for Formula RaceRoom X-17 and U.S.

Game:

Reduced Join Lags in multiplayer
Fixed car-to-car collisions that could sometimes have “magnetic” effects of either repulsion or attraction.
Results files generated by the dedicated server now include car class information and results per class.
Added warmup option to dedicated servers. When multiple race sessions are enabled, a warmup will be taking place before each of them.
Sessions such as free practice, leaderboard challenge, competitions, “try before you buy” are now set to last much longer than anyone could reasonably have a need for (24 hours)
Decision to inflict Stop and Go and Drive Through penalties is now more lenient.
Slow Down penalties will no longer increase once the player has triggered the automatic slow down of his car.
Wall Riding prevention no longer triggers if player is applying pressure on the brakes at the moment of impact.
Graphic options : Car reflections can now be set to Low, Medium or High. High has smoother moving reflections, at the price of some performance.
Improved AI decision making in pitstops when it comes to tire wear and changing tires.
Cases like Hillclimb Icons where there are only 2 liveries in total no longer result in AI all picking the same car.
Custom Championship default naming now includes the car class name instead of just the date and time.
Resetting the car on the track now takes the raceline in consideration to avoid placing a car right on the ideal line.
Added variables for tire compounds in shared memory.
Made the “near pitlane” speed overlay warning only show up if player has requested a pitstop. Should prevent accidental occurrences on tracks where the pitlane entry is close to the ideal raceline (ie Salzburgring).
Added a default profile for Fanatec 2.5 wheelbase.

Fixed a short freeze of the game that was occuring when setting a faster lap in time attack modes.
Fixed a typo in a driver name “Roberto Ravaglia” (DTM 92)
Fixed an issue with Hockenheim alternative layouts that did not have a defined amount of turns and were messing up ranking/safety rating calculations and results in general.
Fixed an issue with the opponents revlimiter being too low on replays recorded in multiplayer that included a Formula RaceRoom X-17
Fixed an issue with cursor becoming invisible when using Mouse Steering and coming back from an instant replay.
Fixed an issue where player could see the menu disappear when clicking on the timing screen right at the moment of a session switch.
Fixed an issue where the pitlane speed overlay would remain visible on screen when finishing a race by driving through the pitlane.
Fixed an issue where mouse scrolling in certain menu pages wasn’t working after moving the window or changing the resolution of the game.
Fixed an issue with the fuel gauge in the BMW M235i Racing that could sometimes be lighting on and off.
Fixed an issue with the data display in the Formula RaceRoom X-17 where it would state P2P instead of DRS in Time Attack modes.
Fixed an issue where players could sometimes end up in Garage phase (prior to race) without having the menu visible.
Fixed an issue where the player’s car would sometimes use the min/max steering lock values of the previously loaded car.
Fixed an issue where the game would sometimes load the low detailed version of the cockpit on top of the high detailed version.
Fixed an issue where exiting from an instant replay while in free camera would result in a mouse cursor being visible on top of the gameplay.

Sound, Physics & AI:

Audi R18 : Fixed the default driving camera that was too high
BMW M235i Racing : New cockpit sounds, louder, grittier, gruntier.
Chevrolet Corvette Z06 GT3 : Fixed the rearview in triple screen resolutions
Formula RaceRoom U.S. : 2 compounds are now available. Primary and Alternate. AI behavior and speed tweaks.
Formula RaceRoom X-17 : 3 compounds are now available. Soft, Medium and Hard. AI behavior and speed tweaks.

Chang International : updated cut detection rules
Nordschleife : tweaked a TV camera at Aremberg that could go behind an advertisement board.
Spa-Francorchamps : Fixed a TV camera that was set behind ADAC advertisement banners on Kemmel straight when driving GT Masters 2015 cars.
Suzuka : Fixed a cut detection around the pitlane entry of the GP layout where you could get a cut while only driving near the pitlane path.

Art:

BMW 134 Judd - New driver animation
BMW M6 GT3 : improved the yellow headlights visuals
Chevrolet Daytona Prototype : New driver animation
DMD P20 : New driver animation
Mistral M530 : New driver animation
Mistral M531 : New driver animation
Formula RaceRoom X-17 - New DRS animation for the rear wing. Much more visible.
"How hard can it be ?"
Last Edit: 12 Sep 2017 14:44 by AK1504.
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Updates 15 Sep 2017 20:31 #326332

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15-09-2017
Hotfix


Game:
Fixed a game crash on 32bits operating systems.

15-09-2017
Hotfix


Backend:
Fixed an issue in leaderboard challenge where the position bar could suddenly show name and laptime of another player.
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Updates 28 Sep 2017 15:59 #326557

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28-09-2017
Prepared files for upcoming events and content release.

Game:
Fixed a game crash that could sometimes occur simultaneously for several players at the end of multiplayer races.
Art:
Aquila - New driver animation
Canhard R51 - New driver animation
Cougar C14-1 - New driver animation
Saleen S7R - New driver animation
Color balancing work on the global light settings. More adjustments will be done to further improve in later patches.
Imola - Additional tweaks and fixes, minor elevation adjustment when coming up to Variante Alta.
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Updates 13 Oct 2017 12:22 #326970

  • schielchen
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Hallo Leute

Nach zwei Wochen 'intensivem Nachfragen' im R3E Forum habe ich endlich Antworten bekommen.
Zuallererst wird wohl in einem der nächsten Updates ein Reputationssystem implementiert werden.

Darüber hinaus wurde von J-F bestätigt, daß folgende Dinge auf der ToDo-Liste von S3.Studios stehen:
-In-Game-Chat
-Session- und Kick-Voting
-Zusatzgewichte
-Adminrechte auf den Servern (kick/ban, session restart usw)
Es ist aber noch nicht abzusehen, wann diese Dinge kommen werden.
Hauptsache, sie kommen, oder :) ?
If in doubt...
...FLAT OUT!
(Colin McRae)
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Updates 13 Oct 2017 13:49 #326971

schielchen wrote:
Hallo Leute

Nach zwei Wochen 'intensivem Nachfragen' im R3E Forum habe ich endlich Antworten bekommen.
Zuallererst wird wohl in einem der nächsten Updates ein Reputationssystem implementiert werden.

Darüber hinaus wurde von J-F bestätigt, daß folgende Dinge auf der ToDo-Liste von S3.Studios stehen:
-In-Game-Chat
-Session- und Kick-Voting
-Zusatzgewichte
-Adminrechte auf den Servern (kick/ban, session restart usw)
Es ist aber noch nicht abzusehen, wann diese Dinge kommen werden.
Hauptsache, sie kommen, oder :) ?


Moinsen - schön zu lesen - besonders mit dem In Game Chat und Sessionvoting, Zusatzgewichte (krieg ich eh nie rein :) )
Schön auch das du es in meiner Landessprache gepostet hast und nicht in Englisch. ;) Nebenbei bemerkt fände ich es prima, grundsätzlich alles in deutsch zu posten. Oder ist die Amtssprache hier im Forum nun "englisch" geworden? Nicht jeder der hier liest ist der englischen Sprache (besonders dem technischen Englisch) mächtig. Die zahllosen Updatehinweise in englisch sind doll, sind allerdings auch im Sector Forum so nachlesen.

Was aber nicht vorhanden ist, ist eine deutsche Fassung der Updateerläuterungen oder sonstigen Hinweise ( sog. Alleinstellungsmerkmal) :huh:

VG
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Updates 30 Nov 2017 11:31 #328107

  • AK1504
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RaceRoom currently is under maintenance while we deploy our November update. You can find the full details of this update here below.


Highlights of this update:

Audi R8 LMS is now available
Callaway Corvette C7 GT3-R is now available
Mercedes AMG GT3 is now available
First pass at true Triple Screen support
64b executable


Game:

64bits executable to allow the game to use more memory
First pass for true triple screen support. Right now handled through startup arguments. Full details and instructions on the forums. ( LINK goo.gl/MyjWWd )
Game is now providing more information to all players present on a Multiplayer server whenever the server is waiting for players who are still loading into the game.
Added a bindable key to reset FFB while driving.
Hud_options.xml residing in My Documents is no longer encrypted, allowing players to edit and move HUD items around.
Video settings: Car Reflection Quality on High now draws reflections at full framerate.
Added support for Thrustmaster TS-XW Racer wheel
Updated Fanatec SDK to v3.2
Xbox One controller - changed default keybindings to match the Xbox 360 pads
Game no longer allows to drive a sequential gearbox car with an H-shifter. H-Shifter users no longer need to change the H-Pattern gearbox option manually depending on the car they picked. They can now always leave the option always enabled and let the game decide when to use it or not.
Damage system - Fixed a case where the point of impact would not translate properly to the visual damage (for example formula cars were hard to damage visually)
Damage system - Fixed an issue where car deformations could sometimes switch on and off when going backwards in a replay
Damage system - Prevented detachable parts of the cars from detaching when mechanical damage is disabled (to prevent loss of downforce after losing a wing)
Damage system - Fixed detachable parts randomly disappearing in replays or being visible when they shouldn’t.
Damage system - Fixed damage not being visually repaired for opponents in multiplayer after the opponent returned to garage to fix it.
Fixed some issues with the 8-shaped layout of Suzuka where cameras or blue flag detections could be confused by the crossing section.
Fixed an issue where the game would fail to restart the engine if the player cancelled the pitstop right after confirming it.
Fixed an issue where the game could start stuttering when playing long replay files.
Fixed an issue where a traffic cone would be sometimes visible in a seemingly odd location when playing a replay
Fixed car class specific pitstop actions that could sometimes not trigger in multiplayer
Fixed a case where Fanatec CSW 2.5 would be listed twice in controller profiles menu and would not be recognized after being turned off and on again while driving.
Fixed so Opponent Strength setting is now properly used in Free Practice mode (was always using adaptive AI setting)
Fixed missing results at the end of a race session on single lap layouts such as Nordschleife Tourist.
Fixed an issue where lap timer would randomly stop on a Hillclimb run after restarting several times in a row.
Fixed an issue where performing a pitstop at Anderstorp could sometimes result in a cut track penalty.
Fixed a case where the game could sometimes show an Off Track Warning (Black and white flag) for a split second.
Fixed a case where the player could on some occasion be wrongfully asked to give back one position for overtaking under yellow.
Fixed visual suspension vibration of NSU TTS opponents in Multiplayer
Fixed a label on the HUD during warmup session that was wrongly stating “Position”
Fixed a case where attempting to close the game window while in a replay would prevent exiting the game normally.
Fixed an issue with the Bosch DDU7 data display where its white variant would feature some data in green that was hard to read.
Fixed an issue with the Bosch DDU8 data display where the gear indicator could sometimes remain red.
Fixed an issue with the data display in the BMW M235i Racing where fuel amount wouldn’t show the proper unit until player adjusted fuel. Fixed the fuel gauge not matching up.
Fixed an issue where the Pitlane limiter notification wasn’t showing on the KTM data display
Fixed an issue where a white flag warning would show during rolling start procedures
Removed “Allowed to overtake” related text from yellow flag HUD elements since many users reported the extra information led to confusion.


Sound, Physics & AI:

AI - Improved overall behavior when racing in a pack. Stress factor reduced, and improved on the tendency to sometimes turn into the player car.
AI - Rate for AI calculations is now increased for AI’s in the direct vicinity of the player
AI - Fixed an issue on tracks like Zolder where an AI willing to enter the pitlane would easily disregard the presence of other cars on the racing line.
AI - Modified the DRS activation logic to allow DRS on all tracks
AI - Increased pace of AI in qualifying sessions
AI - If an AI car breaks down, it now clears the ideal racing line and slows down once safe to do so. If coming to a full stop within 7 meters of the track, the game will remove the car after 20 seconds.
AI - No longer ignoring other cars at the end of race sessions
AI - More respect for track limits during rolling start procedures
AI - Shouldn’t be caught slowing down for cars exiting pitlane anymore
Grip level in Practice sessions has been increased.
All cars now have reworked gearshift volumes and reverb effects.
Fixed a case where gearshift sounds were missing when driving with AI’s.
GTR3 Car class - Updated physics and tire model
Reduced the rate at which tires get dirty when driving on dirty tarmac (10% slower) and when driving on carpets, astroturf, tarmac runoffs etc (80% slower)
Tires now get clean at the same rate, regardless of what kind of dirt is on the tire.
P4/5 Competizione - New cockpit sounds, Fixed the cockpit camera that wasn’t looking straight horizontal.
H-pattern gearbox cars driven with Autoclutch enabled no longer get an automatic drop of throttle input upon gearshift.
Hockenheim - Tweaks to cut track detection
Indianapolis - Tweaks to cut track detection
Laguna Seca - Tweaks to cut track detection
Lausitzring - Tweaks to cut track detection
Portimao - Tweaks to cut track detection and some AI speed tweaks.
Paul Ricard - Tweaks to cut track detection and some AI speed tweaks.
RaceRoom Hillclimb - Fixed TV camera showing the opposite end of the course when using the reverse layout and looking at the car at the starting position
Sepang GP - Fixed a cut track warning when taking the last turn a bit wide. Added all alternative camera sets.
Sonoma Sprint - Fixed a cut track warning in the final turn


Art:

All cars aside from modern DTM now benefit from 360 degrees steering animation. DTM cars will have to be updated at a later point due to the need for retexturing branded driving suits and helmets.
All tracks using the hot weather light settings (ie: Paul Ricard) have received light adjustments
Bentley Continental GT3 - Moved the data display up in the cockpit
BMW M235i Racing - Car no longer produces visual backfires
BMW M6 GT3 - #7 now has its golden rims and #97 received some color balance tweaks
Formula RaceRoom U.S. - Reduced reflectiveness of the rims
KTM X-Bow RR - Car no longer produces visual backfires
Spa-Francorchamps - Some optimizations to improve performance on this track.
"How hard can it be ?"
Last Edit: 30 Nov 2017 11:36 by AK1504.
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