Willkommen,
Gast
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Hallo,und schöne Weihnachten!
Ich habe mir heute ein G27 geleistet,und es auch gleich angeschlossen. Nun zu meiner Frage: Mir ist aufgefallen,dass im Spiel meine Lenkbewegungen nicht synchron sind,das soll heißen,wenn ich eine viertel Umdrehung mache,macht das Lenkrad im Spiel eine halbe...... Was muss ich im Spiel einstellen,dass das ganze synchron ist? Oder besser könnt ihr eure Einstellungen BITTE posten? Es ist ziemlich verwirrend "Bewegung X-Achse,Totgang........." Danke schön mal im vorraus und Grüße,Thomas. |
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Hallo,
Du findest in Deinem Spieler Verzeichniss (.../rFactor/UserData/"Spielername" ) eine Datei Namens "Controller.ini". Wenn Du diese in einem Texteditor (z.B.: Notepad) öffnest, kannst Du den Wert "Steering Wheel Range="470" // Degrees of rotation of in-game steering wheel" auf den Wert, den Du im G27-Treiber eingestellt hast, ändern. Dann sollte die Rotation In-Game stimmen. Viel Erfolg beim ausprobieren Der Yoda |
To first finish,finish first you have to.
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Super,vielen Dank.
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Super Tip Yoda!
Hab das gleich bei mir eingestellt! Ich fahr beim G27 mit 404 Grad. Welchen Wert verwendet Ihr um ein optimales Fahrerlebnis zu haben? Es soll sich ja auch wie ein Sportwagen anfühlen! lg Schnitzl |
Bremsen ist die Umwandlung von wertvoller Geschwindigkeit in sinnlose Wärme!
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Hallo nochmals!
ich hab das jetzt in der Contoller.ini geändert und auch ganz sicher gespeichert,aber es geht immer wieder auf 360 zurück. Ich hab es schon mehrmals probiert.... Woran könnte das liegen? Danke. EDIT: Oder darf ich das Spiel jetzt nur mehr über den Logitech Launcher starten und im Spiel keine Steuerung mehr wählen? |
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Ist das Spiel währenddessen geschlossen?
Ist das Spiel z.B. im Programme-Ordner installiert? Wenn du im Spiel nochmal ein Profil wählst, dann wird die Conteroller.ini damit ggf. überschrieben. In dem Profil müsste die Zeile auch geändert werden, wenn es sie dort gibt. |
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Hallo,
kann mal jemand seine FF-Einstellungen mit dem G27 bei rFactor1 hier reinposten, vielleicht einfach seine *.ini ? Ich finde einfach keine wirklich zufriedenstellende Einstellung hierfür, und teilweise weiß ich auch nicht so recht was die einzelnen Einstellungen ( beim erweiterten FF-Menü ) bedeuten, bspw. "Sine,Square, Triangle, Sawtooth..." |
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Hab' da nicht lang rumfrikkeln müssen, aber vielleicht geht das ja alles viel besser?
Warnung: Spoiler! [ Zum Anzeigen klicken ][ Zum Verstecken klicken ] //gMa1.002f (c)2007 [[ ]] [CONTROLS] [ Basic Controls ] Basic Controls="0" [ General Controls ] Analog Control Filter="0" // 0 = off, 31 = on, or add which inputs you want filtered 1=throttle, 2=brake, 4=handbrake, 8=steering, 16=clutch Filter Samples="3" // how many samples to use (3-10, lowest and highest are thrown out) Reset FFB Time="0.00000" // reset orce feedback every X seconds (0 to disable) Fixed Rate Inputs="1" // whether to sample joystick/wheel inputs in a thread for better precision Auto Reverse="0" // If auto-shifting and holding brakes, will shift into reverse and reverse throttle/brake temporarily Steer Ratio Speed="0.00000" // Speed at which low speed steering lock override ends (for pit navigation, units are meters/sec, 0.0 to disable) Speed Sensitive Steering="0.00000" Keyboard Layout Override="0" // 0 = default, 1 = try Windows conversion, 2+ = attempt to use one of the existing supported keyboard layouts Keyboard Weighted="0" // New force-based method for keyboard controls for more natural inputs Keyboard Flags="1" // Try 5 if there are issues with multimedia keys. Add to include flag: 1=foreground, 2=exclusive, 4=allow windows key Keyboard Damping="1.60000" // This is the damping factor for the weighted method (2.0 = critical, < 2.0 = underdamped, > 2.0 = overdamped Keyboard Steering="0.19931" Keyboard Throttle="0.49724" Keyboard Brake="0.49724" Keyboard Clutch="0.19931" Mimic Steering="0" // Mimic AI or pitlane assistance with force feedback Gear Select Button Hold="1" // Enable this option if using a gear select device that holds down a joystick button while in a gear and releases all buttons in neutral (such as the Act-Labs USB Shifter) Alternate Neutral Activation="1" // whether to select neutral if shift up & shift down are pressed simultaneously Alternate Rearlook Activation="1" // if left look and right look are both pressed, rearlook becomes activated Steering Wheel Range="270" // Degrees of rotation of in-game steering wheel Minimum Controller Buttons="2" // Increase if not enough buttons are being accepted (meaning we need to override a driver bug) HMD Pitch Exponent="1.00000" // Exponent to apply to pitch tracking. > 1.0 makes tracking near-center slower, > 0 & < 1.0 makes tracking near-center faster. HMD Yaw Exponent="1.00000" // Exponent to apply to yaw tracking. > 1.0 makes tracking near-center slower, > 0 & < 1.0 makes tracking near-center faster. HMD Roll Exponent="1.00000" // Exponent to apply to roll tracking. > 1.0 makes tracking near-center slower, > 0 & < 1.0 makes tracking near-center faster. HMD Left/Right Range="0.15000" // Range to apply to left/right tracking or camera controls (0.35 = max, -0.35 = reversed max) HMD Up/Down Range="0.15000" // Range to apply to up/down tracking or camera controls (0.35 = max, -0.35 = reversed max) HMD Fore/Aft Range="0.15000" // Range to apply to fore/aft tracking or camera controls (0.35 = max, -0.35 = reversed max) Freelook Mouse Pitch Speed="0.00400" // Freelook pitch speed when using mouse. Freelook Mouse Yaw Speed="0.00400" // Freelook yaw speed when using mouse. Freelook Keyboard Pitch Speed="1.50000" // Freelook pitch speed when using keyboard. Freelook Keyboard Pitch Accel="4.00000" // Freelook pitch acceleration when using keyboard. Freelook Keyboard Pitch Decel="4.00000" // Freelook pitch deceleration when using keyboard. Freelook Keyboard Yaw Speed="1.50000" // Freelook yaw speed when using keyboard. Freelook Keyboard Yaw Accel="4.00000" // Freelook Yaw acceleration when using keyboard. Freelook Keyboard Yaw Decel="4.00000" // Freelook Yaw deceleration when using keyboard. Freemove Forward Speed="2.00000" // Freemove Forward speed. Freemove Down Speed="2.00000" // Freemove Down speed. Freemove Right Speed="2.00000" // Freemove Right speed. [ Joystick ] Axis [00, 00] Dead Zone="0.00000" // Controller 1 X Axis [00, 00] Sensitivity="0.24828" Axis [00, 00] Center="0.50000" // 0.0=min, 0.5=center, 1.0=max (use to correct centering or split-axis issues) Axis [00, 01] Dead Zone="0.04828" // Controller 1 Y Axis [00, 01] Sensitivity="0.24828" Axis [00, 01] Center="1.00000" Axis [00, 02] Dead Zone="0.04828" // Controller 1 Z Axis [00, 02] Sensitivity="0.24828" Axis [00, 02] Center="0.50000" Axis [00, 03] Dead Zone="0.00000" // Controller 1 RX Axis [00, 03] Sensitivity="0.24828" Axis [00, 03] Center="0.50000" Axis [00, 04] Dead Zone="0.04828" // Controller 1 RY Axis [00, 04] Sensitivity="0.24828" Axis [00, 04] Center="0.50000" Axis [00, 05] Dead Zone="0.04828" // Controller 1 RZ Axis [00, 05] Sensitivity="0.24828" Axis [00, 05] Center="1.00000" Axis [00, 06] Dead Zone="0.04828" // Controller 1 S0 Axis [00, 06] Sensitivity="0.24828" Axis [00, 06] Center="0.50000" Axis [00, 07] Dead Zone="0.04828" // Controller 1 S1 Axis [00, 07] Sensitivity="0.24828" Axis [00, 07] Center="1.00000" Axis [01, 00] Dead Zone="0.00000" // Controller 2 X Axis [01, 00] Sensitivity="0.50345" Axis [01, 00] Center="0.50000" // 0.0=min, 0.5=center, 1.0=max (use to correct centering or split-axis issues) Axis [01, 01] Dead Zone="0.00000" // Controller 2 Y Axis [01, 01] Sensitivity="0.50345" Axis [01, 01] Center="0.50000" Axis [01, 02] Dead Zone="0.00000" // Controller 2 Z Axis [01, 02] Sensitivity="0.50345" Axis [01, 02] Center="0.50000" Axis [01, 03] Dead Zone="0.00000" // Controller 2 RX Axis [01, 03] Sensitivity="0.50345" Axis [01, 03] Center="0.50000" Axis [01, 04] Dead Zone="0.00000" // Controller 2 RY Axis [01, 04] Sensitivity="0.50345" Axis [01, 04] Center="0.50000" Axis [01, 05] Dead Zone="0.00000" // Controller 2 RZ Axis [01, 05] Sensitivity="0.50345" Axis [01, 05] Center="0.50000" Axis [01, 06] Dead Zone="0.00000" // Controller 2 S0 Axis [01, 06] Sensitivity="0.50345" Axis [01, 06] Center="0.50000" Axis [01, 07] Dead Zone="0.00000" // Controller 2 S1 Axis [01, 07] Sensitivity="0.50345" Axis [01, 07] Center="0.50000" Axis [02, 00] Dead Zone="0.00000" // Controller 3 X Axis [02, 00] Sensitivity="0.50000" Axis [02, 00] Center="0.50000" // 0.0=min, 0.5=center, 1.0=max (use to correct centering or split-axis issues) Axis [02, 01] Dead Zone="0.00000" // Controller 3 Y Axis [02, 01] Sensitivity="0.50000" Axis [02, 01] Center="0.50000" Axis [02, 02] Dead Zone="0.00000" // Controller 3 Z Axis [02, 02] Sensitivity="0.50000" Axis [02, 02] Center="0.50000" Axis [02, 03] Dead Zone="0.00000" // Controller 3 RX Axis [02, 03] Sensitivity="0.50000" Axis [02, 03] Center="0.50000" Axis [02, 04] Dead Zone="0.00000" // Controller 3 RY Axis [02, 04] Sensitivity="0.50000" Axis [02, 04] Center="0.50000" Axis [02, 05] Dead Zone="0.00000" // Controller 3 RZ Axis [02, 05] Sensitivity="0.50000" Axis [02, 05] Center="0.50000" Axis [02, 06] Dead Zone="0.00000" // Controller 3 S0 Axis [02, 06] Sensitivity="0.50000" Axis [02, 06] Center="0.50000" Axis [02, 07] Dead Zone="0.00000" // Controller 3 S1 Axis [02, 07] Sensitivity="0.50000" Axis [02, 07] Center="0.50000" [ Input ] Control - Accelerate="(1, 4)" Control - Brake="(1, 12)" Control - Steer Left="(1, 2)" Control - Steer Right="(1, 1)" Control - Shift Up="(1, 17)" Control - Shift Down="(1, 18)" Control - Neutral="(0, 89)" Control - Reverse Gear="(1, 27)" Control - First Gear="(1, 21)" Control - Second Gear="(1, 22)" Control - Third Gear="(1, 23)" Control - Fourth Gear="(1, 24)" Control - Fifth Gear="(1, 25)" Control - Sixth Gear="(1, 26)" Control - Seventh Gear="(0, 89)" Control - Clutch In="(1, 105)" Control - Toggle AI Control="(0, 30)" Control - Driver Hot Swap="(0, 17)" Control - Passenger Select="(0, 25)" Control - Display Mode="(1, 63)" Control - Pit Request="(0, 54)" Control - Pit Menu Up="(0, 200)" Control - Pit Menu Down="(0, 208)" Control - Pit Menu Inc="(0, 205)" Control - Pit Menu Dec="(0, 203)" Control - TCOverride="(0, 24)" Control - Launch Control="(0, 53)" Control - Speed Limiter="(0, 57)" Control - Bias Forward="(1, 28)" Control - Bias Rearward="(1, 58)" Control - Increment Boost="(1, 59)" Control - Decrement Boost="(1, 29)" Control - Temporary Boost="(1, 19)" Control - Look Left="(1, 61)" Control - Look Right="(1, 60)" Control - Rear Look="(0, 89)" Control - Instant Replay="(0, 19)" Control - Pause="(0, 41)" Control - Restart Race="(0, 89)" Control - Toggle Free Move="(0, 22)" Control - Zero Free Move="(0, 89)" Control - Display Vehicle Labels="(0, 15)" Control - Ignition="(1, 16)" Control - Starter="(1, 15)" Control - Horn="(1, 14)" Control - Headlights="(1, 13)" Control - Handbrake="(1, 62)" Control - Look Up="(1, 70)" Control - Look Down="(1, 72)" Control - Look Roll Left="(1, 73)" Control - Look Roll Right="(1, 71)" Control - Adjust Seat Fore="(0, 157)" Control - Adjust Seat Aft="(0, 29)" Control - Adjust Seat Up="(0, 56)" Control - Adjust Seat Down="(0, 184)" Control - Screenshot="(0, 88)" Control - Time Acceleration="(0, 46)" Control - Steering Help="(0, 59)" Control - Opposite Lock="(0, 60)" Control - Braking Help="(0, 61)" Control - Stability Control="(0, 62)" Control - Spin Recovery="(0, 63)" Control - Invulnerability="(0, 64)" Control - Auto Shifting="(0, 65)" Control - Traction Control="(0, 66)" Control - Anti-lock Brakes="(0, 67)" Control - Auto Pit Lane="(0, 68)" Control - Auto Clutch="(0, 87)" Control - Toggle Mirror="(0, 4)" Control - Toggle HUD Stats Bar="(0, 5)" Control - Toggle HUD Tachometer="(0, 6)" Control - Cycle HUD MFDs="(0, 7)" Control - Toggle Overlays="(0, " Control - Realtime Chat="(0, 20)" Control - Quick Chat #1="(0, 89)" Control - Quick Chat #2="(0, 89)" Control - Quick Chat #3="(0, 89)" Control - Quick Chat #4="(0, 89)" Control - Quick Chat #5="(0, 89)" Control - Quick Chat #6="(0, 89)" Control - Quick Chat #7="(0, 89)" Control - Quick Chat #8="(0, 89)" Control - Quick Chat #9="(0, 89)" Control - Quick Chat #10="(0, 2)" Control - Quick Chat #11="(0, 11)" Control - Quick Chat #12="(0, 3)" Control - External Signal Up="(0, 89)" Control - External Signal Down="(0, 89)" Control - External Signal Left="(0, 89)" Control - External Signal Right="(0, 89)" Control - External Signal Select="(0, 89)" Control - External Signal Cancel="(0, 89)" Control - View Next Vehicle="(0, 78)" Control - View Previous Vehicle="(0, 74)" Control - View Original Vehicle="(0, 156)" Control - Driving Cameras="(0, 210)" Control - Onboard Cameras="(0, 199)" Control - Swingman Camera="(0, 201)" Control - Spectator Cameras="(0, 207)" Control - Tracking Cameras="(0, 209)" Control - Swingman Up="(0, 72)" Control - Swingman Down="(0, 80)" Control - Swingman Left="(0, 75)" Control - Swingman Right="(0, 77)" Control - Swingman Zoom In="(0, 73)" Control - Swingman Zoom Out="(0, 71)" Control - Swingman Reset="(0, 76)" Control - Camera Slow Move="(0, 89)" Control - Camera Move Forward="(0, 89)" Control - Camera Move Backward="(0, 89)" Control - Camera Move Left="(0, 89)" Control - Camera Move Right="(0, 89)" Control - Camera Move Up="(0, 89)" Control - Camera Move Down="(0, 89)" Control - Camera Tilt Up="(0, 89)" Control - Camera Tilt Down="(0, 89)" Control - Camera Tilt Left="(0, 89)" Control - Camera Tilt Right="(0, 89)" Control - Camera Turn Left="(0, 89)" Control - Camera Turn Right="(0, 89)" Control - Camera Zoom In="(0, 89)" Control - Camera Zoom Out="(0, 89)" Control - Toggle use of hardware plugins="(0, 34)" Control - Push To Talk Control for Voice Chat="(0, 89)" Control - Push To change camera view="(0, 89)" Control - Reset Force Feedback="(0, 33)" Control - Standard Display="(0, 89)" Control - Pit Display="(0, 89)" Control - Vehicle Status="(0, 89)" Control - Driving Aids="(0, 89)" Control - Extra Info="(0, 89)" Control - Race Info="(0, 89)" Control - Standings Display="(0, 89)" [ Force Feedback ] FFB Device Type="1" // Type of FFB controller: 0=none 1=wheel, 2=stick/custom, 3=rumble pad. FFB Effects Level="4" // Number of FFB effects to use: 0=No Effects, 1=Low, 2=Medium, 3=High, 4=Full, 5=Custom. FFB Gain="1.00000" // Strength of Force Feedback effects. Range 0.0 to 1.0. FFB Ignore Controllers="0" // Do not use FFB on: 1=controller1, 2=controller2, 4=controller3 (or add values to ignore multiple controllers) FFB Throttle FX on steer axis="1" // 0 = Throttle effects on throttle axis, 1 = throttle effects on steering axis. FFB Brake FX on steer axis="1" // 0 = Brake effects on brake axis, 1 = brake effects on steering axis. FFB steer vibe freq mult="0.50000" // Controls frequency of steering vibration. Recommended: 0.5 to 1.0, 0.0 disables steering vibration. FFB steer vibe zero magnitude="0.03103" // Magnitude of steering vibration at 0mph (reference point). FFB steer vibe slope="0.00000" // Slope of line defining magnitude as a function of frequency (used with FFB steer vibe zero magnitude). FFB steer vibe wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down. FFB steer force prediction="0.00100" // Time into the future that force is predicted, to help counteract wheel latency (0.0 to disable) FFB steer force max change="100.00000" // Maximum change per second based on current difference between calculated and applied force, to help avoid jerky behavior (values under 15 or so should reduce jerkiness, 100 disables) FFB steer force neutral range="0.04500" // Max distance from center "neutral force" location where forces are reduced to help avoid oscillation (0.0 to disable) FFB steer force neutral function="0.00000" // Function to apply near neutral force location, in order to tune out FFB "deadzone" but keeping oscillations in check: 0.0=original, 1.0=new FFB steer force exponent="0.75862" // Steering force output "sensitivity". Range 0.0 to infinity. 0.0 to 1.0 = higher sensitivity, greater than 1.0 = lower sensitivity. FFB steer force input max="-11500.00000" // Recommended: 11500 (-11500 if controller pulls in the wrong direction). FFB steer force output max="1.80000" // Maximum force output of steering force, recommendation 0.8 to 2.0 FFB steer force grip function="0.55000" // Range 0.0 to 1.0 (previous hardcoded value was 1.0) - lower values will make steering force decrease LATER as front tire grip is lost - try 0.3 FFB steer force grip weight="0.90000" // Range 0.0 to 1.0, recommended: 0.4 to 0.9. How much weight is given to tire grip when calculating steering force. FFB steer force grip factor="0.40000" // Range 0.0 to 1.0, recommended: 0.2 to 0.6 (previously hardcoded to 0.4). How much of a factor the front wheel grip is on the steering weight. FFB steer front grip fract="0.00000" // Range 0.0 to 1.0 (previous hardcoded value was 0.0), additional effect of front grip loss on steering force FFB steer update threshold="0.00000" // Amount of change required to update steer force/vibe (0.0 - 1.0). Lower values = steering force updated more frequently = lower frame rate. FFB steer friction coefficient="0.17500" // Coefficient to use for steering friction. Range: -1.0 to 1.0 FFB steer friction saturation="1.00000" // Saturation value to use for steering friction. Range: 0 - 1.0 FFB steer damper coefficient="0.17586" // Coefficient to use for steering damper. Range: -1.0 to 1.0 FFB steer damper saturation="0.00000" // Saturation value to use for steering damper. Range: 0 - 1.0 FFB throttle vibe freq mult="0.17000" // Scales actual engine frequency to force FFB vibration frequency. Suggested range: 0.10 to 0.50 FFB throttle vibe zero magnitude="0.08966" // Magnitude of engine vibration at 0rpm (reference point). FFB throttle vibe slope="0.00000" // Slope of line defining magnitude as a function of frequency (used with FFB throttle vibe zero magnitude). FFB throttle vibe wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down. FFB throttle vibe update thresh="0.08000" // Amount of change required to update throttle vibe (0.0 - 1.0) FFB brake vibe freq mult="0.75172" // Scales actual brake rotational frequency to force feedback vibration frequency. FFB brake vibe zero magnitude="0.10069" // Magnitude of brake vibration at 0mph (reference point). FFB brake vibe slope="0.00000" // Slope of line defining magnitude as a function of frequency (used with FFB brake vibe zero magnitude). FFB brake vibe wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down. FFB brake vibe update thresh="0.05000" // Amount of change required to update brake vibe (0.0 to 1.0) FFB rumble strip magnitude="0.23172" // How strong the rumble strip rumble is. Range 0.0 to 1.0, 0.0 disables effect. FFB rumble strip freq mult="0.60345" // Rumble stip frequency multiplier 1.0 = one rumble per wheel rev. FFB rumble strip wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down. FFB rumble strip pull factor="-0.40000" // How strongly wheel pulls right/left when running over a rumble strip. Suggested range: -1.5 to 1.5. FFB rumble strip update thresh="0.07500" // Amount of change required to update rumble strip effect (0.0 - 1.0) FFB jolt magnitude="1.00000" // How strong jolts from other cars (or walls) are. Suggested Range: -2.0 to 2.0. FFB Joy[00] Axis[00] Spring Saturation Pos="1.00000" // DirectInput Saturation to use for spring FFB Joy[00] Axis[00] Spring Coefficient Pos="0.00000" // DirectInput Coefficient to use for spring FFB Joy[00] Axis[00] Spring Saturation Neg="1.00000" // DirectInput Saturation to use for spring FFB Joy[00] Axis[00] Spring Coefficient Neg="0.00000" // DirectInput Coefficient to use for spring FFB Joy[00] Axis[01] Spring Saturation Pos="1.00000" // DirectInput Saturation to use for spring FFB Joy[00] Axis[01] Spring Coefficient Pos="0.00000" // DirectInput Coefficient to use for spring FFB Joy[00] Axis[01] Spring Saturation Neg="1.00000" // DirectInput Saturation to use for spring FFB Joy[00] Axis[01] Spring Coefficient Neg="0.00000" // DirectInput Coefficient to use for spring FFB Joy[00] Axis[02] Spring Saturation Pos="1.00000" // DirectInput Saturation to use for spring FFB Joy[00] Axis[02] Spring Coefficient Pos="0.00000" // DirectInput Coefficient to use for spring FFB Joy[00] Axis[02] Spring Saturation Neg="1.00000" // DirectInput Saturation to use for spring FFB Joy[00] Axis[02] Spring Coefficient Neg="0.00000" // DirectInput Coefficient to use for spring FFB Joy[00] Axis[03] Spring Saturation Pos="1.00000" // DirectInput Saturation to use for spring FFB Joy[00] Axis[03] Spring Coefficient Pos="0.00000" // DirectInput Coefficient to use for spring FFB Joy[00] Axis[03] Spring Saturation Neg="1.00000" // DirectInput Saturation to use for spring FFB Joy[00] Axis[03] Spring Coefficient Neg="0.00000" // DirectInput Coefficient to use for spring FFB Joy[00] Axis[04] Spring Saturation Pos="1.00000" // DirectInput Saturation to use for spring FFB Joy[00] Axis[04] Spring Coefficient Pos="0.00000" // DirectInput Coefficient to use for spring FFB Joy[00] Axis[04] Spring Saturation Neg="1.00000" // DirectInput Saturation to use for spring FFB Joy[00] Axis[04] Spring Coefficient Neg="0.00000" // DirectInput Coefficient to use for spring FFB Joy[00] Axis[05] Spring Saturation Pos="1.00000" // DirectInput Saturation to use for spring FFB Joy[00] Axis[05] Spring Coefficient Pos="0.00000" // DirectInput Coefficient to use for spring FFB Joy[00] Axis[05] Spring Saturation Neg="1.00000" // DirectInput Saturation to use for spring FFB Joy[00] Axis[05] Spring Coefficient Neg="0.00000" // DirectInput Coefficient to use for spring FFB Joy[00] Axis[06] Spring Saturation Pos="1.00000" // DirectInput Saturation to use for spring FFB Joy[00] Axis[06] Spring Coefficient Pos="0.00000" // DirectInput Coefficient to use for spring FFB Joy[00] Axis[06] Spring Saturation Neg="1.00000" // DirectInput Saturation to use for spring FFB Joy[00] Axis[06] Spring Coefficient Neg="0.00000" // DirectInput Coefficient to use for spring FFB Joy[00] Axis[07] Spring Saturation Pos="1.00000" // DirectInput Saturation to use for spring FFB Joy[00] Axis[07] Spring Coefficient Pos="0.00000" // DirectInput Coefficient to use for spring FFB Joy[00] Axis[07] Spring Saturation Neg="1.00000" // DirectInput Saturation to use for spring FFB Joy[00] Axis[07] Spring Coefficient Neg="0.00000" // DirectInput Coefficient to use for spring FFB Joy[01] Axis[00] Spring Saturation Pos="1.00000" // DirectInput Saturation to use for spring FFB Joy[01] Axis[00] Spring Coefficient Pos="0.00000" // DirectInput Coefficient to use for spring FFB Joy[01] Axis[00] Spring Saturation Neg="1.00000" // DirectInput Saturation to use for spring FFB Joy[01] Axis[00] Spring Coefficient Neg="0.00000" // DirectInput Coefficient to use for spring FFB Joy[01] Axis[01] Spring Saturation Pos="1.00000" // DirectInput Saturation to use for spring FFB Joy[01] Axis[01] Spring Coefficient Pos="0.00000" // DirectInput Coefficient to use for spring FFB Joy[01] Axis[01] Spring Saturation Neg="1.00000" // DirectInput Saturation to use for spring FFB Joy[01] Axis[01] Spring Coefficient Neg="0.00000" // DirectInput Coefficient to use for spring FFB Joy[01] Axis[02] Spring Saturation Pos="1.00000" // DirectInput Saturation to use for spring FFB Joy[01] Axis[02] Spring Coefficient Pos="0.00000" // DirectInput Coefficient to use for spring FFB Joy[01] Axis[02] Spring Saturation Neg="1.00000" // DirectInput Saturation to use for spring FFB Joy[01] Axis[02] Spring Coefficient Neg="0.00000" // DirectInput Coefficient to use for spring FFB Joy[01] Axis[03] Spring Saturation Pos="1.00000" // DirectInput Saturation to use for spring FFB Joy[01] Axis[03] Spring Coefficient Pos="0.00000" // DirectInput Coefficient to use for spring FFB Joy[01] Axis[03] Spring Saturation Neg="1.00000" // DirectInput Saturation to use for spring FFB Joy[01] Axis[03] Spring Coefficient Neg="0.00000" // DirectInput Coefficient to use for spring FFB Joy[01] Axis[04] Spring Saturation Pos="1.00000" // DirectInput Saturation to use for spring FFB Joy[01] Axis[04] Spring Coefficient Pos="0.00000" // DirectInput Coefficient to use for spring FFB Joy[01] Axis[04] Spring Saturation Neg="1.00000" // DirectInput Saturation to use for spring FFB Joy[01] Axis[04] Spring Coefficient Neg="0.00000" // DirectInput Coefficient to use for spring FFB Joy[01] Axis[05] Spring Saturation Pos="1.00000" // DirectInput Saturation to use for spring FFB Joy[01] Axis[05] Spring Coefficient Pos="0.00000" // DirectInput Coefficient to use for spring FFB Joy[01] Axis[05] Spring Saturation Neg="1.00000" // DirectInput Saturation to use for spring FFB Joy[01] Axis[05] Spring Coefficient Neg="0.00000" // DirectInput Coefficient to use for spring FFB Joy[01] Axis[06] Spring Saturation Pos="1.00000" // DirectInput Saturation to use for spring FFB Joy[01] Axis[06] Spring Coefficient Pos="0.00000" // DirectInput Coefficient to use for spring FFB Joy[01] Axis[06] Spring Saturation Neg="1.00000" // DirectInput Saturation to use for spring FFB Joy[01] Axis[06] Spring Coefficient Neg="0.00000" // DirectInput Coefficient to use for spring FFB Joy[01] Axis[07] Spring Saturation Pos="1.00000" // DirectInput Saturation to use for spring FFB Joy[01] Axis[07] Spring Coefficient Pos="0.00000" // DirectInput Coefficient to use for spring FFB Joy[01] Axis[07] Spring Saturation Neg="1.00000" // DirectInput Saturation to use for spring FFB Joy[01] Axis[07] Spring Coefficient Neg="0.00000" // DirectInput Coefficient to use for spring FFB Joy[02] Axis[00] Spring Saturation Pos="1.00000" // DirectInput Saturation to use for spring FFB Joy[02] Axis[00] Spring Coefficient Pos="0.00000" // DirectInput Coefficient to use for spring FFB Joy[02] Axis[00] Spring Saturation Neg="1.00000" // DirectInput Saturation to use for spring FFB Joy[02] Axis[00] Spring Coefficient Neg="0.00000" // DirectInput Coefficient to use for spring FFB Joy[02] Axis[01] Spring Saturation Pos="1.00000" // DirectInput Saturation to use for spring FFB Joy[02] Axis[01] Spring Coefficient Pos="0.00000" // DirectInput Coefficient to use for spring FFB Joy[02] Axis[01] Spring Saturation Neg="1.00000" // DirectInput Saturation to use for spring FFB Joy[02] Axis[01] Spring Coefficient Neg="0.00000" // DirectInput Coefficient to use for spring FFB Joy[02] Axis[02] Spring Saturation Pos="1.00000" // DirectInput Saturation to use for spring FFB Joy[02] Axis[02] Spring Coefficient Pos="0.00000" // DirectInput Coefficient to use for spring FFB Joy[02] Axis[02] Spring Saturation Neg="1.00000" // DirectInput Saturation to use for spring FFB Joy[02] Axis[02] Spring Coefficient Neg="0.00000" // DirectInput Coefficient to use for spring FFB Joy[02] Axis[03] Spring Saturation Pos="1.00000" // DirectInput Saturation to use for spring FFB Joy[02] Axis[03] Spring Coefficient Pos="0.00000" // DirectInput Coefficient to use for spring FFB Joy[02] Axis[03] Spring Saturation Neg="1.00000" // DirectInput Saturation to use for spring FFB Joy[02] Axis[03] Spring Coefficient Neg="0.00000" // DirectInput Coefficient to use for spring FFB Joy[02] Axis[04] Spring Saturation Pos="1.00000" // DirectInput Saturation to use for spring FFB Joy[02] Axis[04] Spring Coefficient Pos="0.00000" // DirectInput Coefficient to use for spring FFB Joy[02] Axis[04] Spring Saturation Neg="1.00000" // DirectInput Saturation to use for spring FFB Joy[02] Axis[04] Spring Coefficient Neg="0.00000" // DirectInput Coefficient to use for spring FFB Joy[02] Axis[05] Spring Saturation Pos="1.00000" // DirectInput Saturation to use for spring FFB Joy[02] Axis[05] Spring Coefficient Pos="0.00000" // DirectInput Coefficient to use for spring FFB Joy[02] Axis[05] Spring Saturation Neg="1.00000" // DirectInput Saturation to use for spring FFB Joy[02] Axis[05] Spring Coefficient Neg="0.00000" // DirectInput Coefficient to use for spring FFB Joy[02] Axis[06] Spring Saturation Pos="1.00000" // DirectInput Saturation to use for spring FFB Joy[02] Axis[06] Spring Coefficient Pos="0.00000" // DirectInput Coefficient to use for spring FFB Joy[02] Axis[06] Spring Saturation Neg="1.00000" // DirectInput Saturation to use for spring FFB Joy[02] Axis[06] Spring Coefficient Neg="0.00000" // DirectInput Coefficient to use for spring FFB Joy[02] Axis[07] Spring Saturation Pos="1.00000" // DirectInput Saturation to use for spring FFB Joy[02] Axis[07] Spring Coefficient Pos="0.00000" // DirectInput Coefficient to use for spring FFB Joy[02] Axis[07] Spring Saturation Neg="1.00000" // DirectInput Saturation to use for spring FFB Joy[02] Axis[07] Spring Coefficient Neg="0.00000" // DirectInput Coefficient to use for spring |
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danke, werde ich mal testen!
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Eingangshalle
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Assetto Corsa
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