ui, riesen feedback hier, da ist man mal einen tag nicht da
aaalso, es geht um rf2 und andere spiele funktionieren, rf1 mit negativem ffb auch.
meine controller ini:
[ Force Feedback ]
Type="1" // Type of force feedback: 0=off 1=wheel 2=joystick 3=rumble/gamepad 4=custom
Ignore controllers="0" // Do not use FFB on: 1=controller1, 2=controller2, 4=controller3, 8=controller4 (or add values to ignore multiple controllers, for example 15 ignores all)
Skip updates="0" // Apparently some drivers can't handle a quick FFB update rate, so use this hack to skip the given number of updates (0=full update rate, 1=half, 2=one-third, 3=one-quarter, etc.)
Steering effects strength="10000.00000" // -10000 to +10000, applies to all steering effects (torque, resistance, static spring, jolt, etc.)
Steering torque filter="8" // Number of old samples to use to filter torque from vehicle's steering column (0-32, note that higher values increase effective latency)
Steering torque per-vehicle mult="1.00000" // Per-vehicle steering column torque multiplier (this is a copy of the .CCH value)
Steering torque zero-speed mult="0.45000" // Multiplier at zero speed to reduce unwanted oscillation from strong static aligning torque
Steering torque sensitivity="1.00000" // Sensitivity curve applied to representable torques: 0.0=low 1.0=linear 2.0=high
Steering torque extrap time="0.01500" // Time in seconds to extrapolate steering torque based on current change (Range: 0.001 to 0.050. To disable, set 'blend' to 0.0)
Steering torque extrap blend="0.00000" // Higher blends of extrapolated value allows driver to feel torque changes even when actual torque exceeds 'input max' (0.0=disables, 1.0=max)
Steering resistance type="0" // 0=use damping, 1=use friction
Steering resistance coefficient="0.10000" // Coefficient to use for steering resistance. Range: -1.0 to 1.0
Steering resistance saturation="0.10000" // Saturation value to use for steering resistance. Range: 0 - 1.0
Steering spring coefficient="0.00000" // Static spring effect rate (-1.0 to 1.0)
Steering spring saturation="0.10000" // Static spring effect peak force (0.0 to 1.0)
Rumble strip magnitude="0.00000" // How strong the canned rumble strip rumble is. Range 0.0 to 1.0, 0.0 disables effect.
Rumble strip wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down.
Rumble strip pull factor="1.50000" // How strongly wheel pulls right/left when running over a rumble strip. Suggested range: -1.5 to 1.5.
Rumble strip update thresh="0.05000" // Amount of change required to update rumble strip effect (0.0 - 1.0)
Jolt magnitude="1.00000" // How strong jolts from other cars (or walls) are. Suggested Range: -2.0 to 2.0.
Throttle effects strength="10000.00000" // -10000 to +10000, applies to all throttle effects (force, vibration, static spring, etc?)
Throttle effects on steer axis="0" // 0 = Throttle effects on throttle axis, 1 = throttle effects on steering axis.
Throttle spring coefficient="0.10000" // Static spring effect rate (-1.0 to 1.0)
Throttle spring saturation="1.00000" // Static spring effect peak force (0.0 to 1.0)
Brake effects strength="10000.00000" // -10000 to +10000, applies to all brake effects (force, vibration, static spring, etc?)
Brake effects on steer axis="0" // 0 = Brake effects on brake axis, 1 = brake effects on steering axis.
Brake spring coefficient="0.30000" // Static spring effect rate (-1.0 to 1.0)
Brake spring saturation="1.00000" // Static spring effect peak force (0.0 to 1.0)
Clutch effects strength="10000.00000" // -10000 to +10000, applies to all clutch effects (force, vibration, static spring, etc?)
Clutch effects on steer axis="0" // 0 = Clutch effects on clutch axis, 1 = brake effects on steering axis.
Clutch spring coefficient="0.20000" // Static spring effect rate (-1.0 to 1.0)
Clutch spring saturation="1.00000" // Static spring effect peak force (0.0 to 1.0)
Gearbox effects strength="10000.00000" // -10000 to +10000, applies to all gearbox effects (force, vibration, static spring, etc?)
Gearbox effects on steer axis="0" // 0 = Gearbox effects on gearbox 'axis', 1 = brake effects on steering axis.
Gearbox spring coefficient="0.00000" // Static spring effect rate (-1.0 to 1.0)
Gearbox spring saturation="1.00000" // Static spring effect peak force (0.0 to 1.0)
Other spring coefficient="0.20000" // Static spring effect rate (-1.0 to 1.0) for any other FFB-capable controllers
Other spring saturation="1.00000" // Static spring effect peak force (0.0 to 1.0) for any other FFB-capable controllers
player.plr keine änderungen
und zu den einstellungen im profiler
findet ihr anderen die von schmaik so gelungen? sehen irgendwie seltsam aus finde ich, komplett anders als bei anderen games...
ffb-reset bringt übrigens auch nichts