Es ist nun möglich, eigene Designs für die Fahrzeuge zu erstellen:
Auszug aus dem Handbuch:
Please note that custom cars are not yet officially supported, and thus the features of custom appearance are not convenient to use.
Still, you can define custom cars for entry list entries, which will overwrite anything the user chose. That way you can either give your admin entry a cool and unique appearance, or make sure your league members run the correct car for this season, and have consistent appearance and race numbers.
Given the “exampleCar.json”, the file needs to be located in cfg/cars/example.json (or customEntryListPath/cars/example.json) and may look like this:
{
"raceNumber": 123,
"auxLightKey": 1,
"auxLightColor": 67,
"skinTemplateKey": 102,
"skinColor1Id": 56,
"skinColor2Id": 298,
"skinColor3Id": 221,
"sponsorId": 15,
"skinMaterialType1": 0,
"skinMaterialType2": 0,
"skinMaterialType3": 0,
"rimColor1Id": 284,
"rimColor2Id": 321,
"rimMaterialType1": 2,
"rimMaterialType2": 2,
"teamName": "My custom Team",
"displayName": "My custom Team",
"competitorName": "My custom Team",
"carModelType": 2,
"cupCategory": 0,
"useEnduranceKit": 1
}
The skin templates and colors are not yet a supported feature, but clever users already figured out quite a lot about the json struct, so this may be useful:
www.assettocorsa.net/forum/index.php?thr....57877/#post-1059085
When joining this server (as the user with the entry list item for this exampleCar.json) while picking a Bentley, it will load the carModelType 2 = Ferrari and apply the custom appearance.
Here is an short explanation of the CarInfo part in the saveSettings.json
"carInfo":
{
"carGuid": 1,
"teamGuid": 1,
"raceNumber": 666,
"bUsable": true,
"sprintCupValid": true,
"enduranceCupValid": false,
"fullCupValid": true,
"carRaceEventType": [
"D_1H",
"Free"
],
"carModel": "Audi_R8_LMS", /* Basic Info about the chosen Car Model in Career Mode
"cupCategory": "Overall",
"licenseType": "FullSeason",
"teamName": "Belgian Audi Club Team WRT",
"nationality": "Belgium",
"displayName": "WRT",
"competitorName": "Belgian Audi Club Team WRT",
"competitorNationality": "Belgium", */
"teamTemplateKey": 3, -> This i didn't figure out yet
"auxLightKey": 1,
"auxLightColor": 237,
"skinTemplateKey": 103, -> Base Template of the car. Starts at 100
"skinColor1Id": 1, -> Color 1 of The Skin. The Base color that mostly takes the most part of the Car
"skinMaterialType1": "1", -> Material for the areas of Color 1 (1 is matt, 2 is chrome, 0 is standard)
"skinColor2Id": 258, -> Skin Color 2
"skinMaterialType2": "1", -> Material for the areas of Color 2
"skinColor3Id": 355, -> Skin Color 3
"skinMaterialType3": "1", -> Material for the areas of Color 3
"sponsorId": 8, -> The Main Sponsor on the Car (Here it's NVidia in white)
"rimColor1Id": 1, -> Base Color of the Rims
"rimMaterialType1": "2", -> Base Material of the Rims
"rimColor2Id": 355, -> Outline Color of the Rims
"rimMaterialType2": "1" -> Outline Material
},
Here is the color scale they are using. i tried these numbers. numbers in between will change the brightness etc.
0 black
30 light blue
40 blue
50 cyan
75 white blue
100 turquise
125 green
150 yellow
175 yellow/white
200 orange
225 brown
250 red
275 pink
300 purple
325 light purple
350 Grey
Beispiel:
www.assettocorsa.net/forum/index.php?thr...ivery-designs.58836/
Anleitung:
www.assettocorsa.net/forum/index.php?att...dbook_v2-pdf.131537/