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THEMA: Updates

Updates 24 Mai 2016 20:51 #316015

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Übersicht aller Updates: forum.sector3studios.com/index.php?threa...tchnotes-thread.261/


Hotfix Patch 24-05-2016



Game:

Added a default profile for the Logitech G920. This requires G920 users to update the firmware and drivers from Logitech.

Sounds, Cameras, Physics & AI:

New TV Cameras for Nurburgring GP
Increased grid size for Suzuka East to 46 vehicles.
Increased grid size for Hockenheim National and Short to 32 vehicles
Increased grid size for Hungaroring to 48 vehicles
Increased grid size for Slovakiaring to 44 vehicles
Fixed a case where player was given a cut track warning when entering the pitlane at Bathurst
Fixed a couple of garage spots at Salzburgring that were outside of the pitlane limit
Fixed a congestion issue when all AI’s would pit in simultaneously on Nordschleife layout.
Increased fuel use estimations for most of the track layouts to a safer level, adressing all issues where AI’s wouldn’t embark enough fuel to complete a 15 minutes race session
Fixed handbrake pressure being null on cars with recently updated physics

Art:

New liveries for the Ford Mustang GT3 in GTR3 class
New liveries for the P4/5 Competizione in GTR3 class
RaceRoom Raceway: updated the tarmac, mapped the groove better, and various small fixes
Tatuus F4: made brake disks visually bigger to better match the real car
"How hard can it be ?"
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Updates 27 Jul 2016 23:30 #317547

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30-06-2016


Highlights:

Added garage phase to Multiplayer. This is a 60 second phase before race to allow players to change their car setup and fuel.

Changed login flow and integrated with Steam Web API. New players will no longer have to register an account with e-mail. The game will create accounts with the Steam ID and existing users will automatically authenticate with Steam details.


Game

Added support for Fanatec pedal vibration. Players who have a Fanatec pedalset with vibration can tweak these via the controller file.
FFB pedal throttle vibe zero magnitude = 0.01 // Throttle pedal vibration at 0rpm (reference point) can be set between 0 and 1.0

FFB pedal throttle vibe slope = 0.15 // can be set between -99999999.0, 99999999.0

FFB pedal throttle slip vibe= 1.0 // Throttle pedal vibration on tire slip. can be set between 0 and 1.0

FFB pedal brake slip vibe= 1.0 //Brake pedal vibration on front tire slip. can be set between 0 and 1.0

FFB pedal brake vibe slope= 5.0 // Slope for brake pedal vibration based on speed and braking %. can be set between -99999999.0, 99999999.0

Fixed an issue where the game could crash while loading a replay.

Fixed an issue where game was adding fuel in liters instead gallons while refueling during pitstop.

Increased controller axis movement threshold used when detecting input (so that the player has to press the axis 90% down before it gets bound in options).

Removed the now obsolete manual login screen, modified error screen and added retry button so the player can retry login instead of having to exit the game completely to retry.

Added potential fixes for freezes that were occurring when game was trying to save replays.

Removed fuel multipliers from DTM 2015 as they were causing issues in Championship.

Fixed an issue where cars started without brakes if player skips the first race session in a 2 race format race.

Fixed speed of background music changing after watching a replay.


Multiplayer

Added garage phase to Multiplayer. This is a 60 second phase before race to allow players to change their car setup and fuel. The garage phase ends either at 60 seconds or when all players have readied up by pressing Race.

Added a new setting to dedicated server called “Non Ready Pitlane Start Delay”. If set to 0, players that failed to press race before garage phase ends, gets put on the grid as normal. If set to any other value, the player starts from the pits as penalty and cannot drive until that value in seconds has passed.

Fixed an issue related to slow responses from/to servers that fixes cars continually remaining at ping 0.

Added potential fixes for connection issues that were causing some players to get disconnected.

Fixed issue with session timer being off by 10-16 seconds sometimes, and not counting laps done within that time.

Fixed an issue with drivetrain oscillation calculation that was causing inaccurate torque values in Multiplayer, causing cars to flip and float around unnaturally when elapsed time was reset to synchronize time.

Fixed issue with being unable to change gear after walkthrough phase in Multiplayer.

Fixed issue with "Waiting for Server Response" popup sometimes showing up and remaining on screen, after joining a multiplayer server.


Sounds, Cameras, Physics & AI:

Fixed handbrake pressure being null on cars with recently updated physics.

Fixed Honda Civic rear view camera.

Added new TV Cameras for Nurburgring, Mid Ohio, Zandvoort, Sonoma Raceway.

Fixed a case where player was given a cut track warning when entering the pitlane at Bathurst.

Fixed a couple of garage spots at Salzburgring that were outside of the pitlane limit.

Fixed a congestion issue when all AI’s would pit in simultaneously at some of the Nordschleife layouts.

Increased fuel use estimations for most of the track layouts to a safer level, addressing all issues where AI’s wouldn’t embark enough fuel to complete a 15 minutes race session.

Nurburgring: Merged cut rules between difficulty levels.

Monza: Fixed issue with AI not pitting.

Laguna Seca: Fixed issue with AI not pitting.

Zolder - Fixed AI hitting pit exit sign when leaving pits in practice and qualifying sessions,

Mid Ohio Turn 1 - Made the cut track rule less strict.

Added bigger grids for Suzuka, Hockenheim, Hungaroring, Slovakiaring, Monza, Laguna Seca, Norisring, Nurburgring, Oschersleben, Lausitzring and Raceroom Raceway, Mid Ohio, Moscow Raceway, Shanghai, Zolder.


Art:

RaceRoom Raceway: updated the tarmac, mapped the groove better, and various small fixes

Tatuus F4: made brake disks visually bigger to better match the real car.

Brands Hatch - Various art fixes and visual improvements.

Chang - Various art fixes and visual improvements.

Hockenheim - Fixed DTM pit stall being behind wall.

Indianapolis - Fixed missing collisions on some road surfaces, improved collision walls placement so they match concrete walls properly, closed some gaps between fences, added some tirewalls.

Monza - Fixed trees clipping through sign and the flickering Hyflex banner after 1st chicane

Nurburgring - Fixed an issue with some of the curbs.


Portal & Backend:

Changed login flow and integrated with Steam API. New players will no longer have to register an account with e-mail. The game will create accounts with the Steam ID and existing users will automatically authenticate with Steam details.

Removed Switch Accounts option from Account Settings.

Removed Password change section in account settings as it’s no longer relevant.

Removed change email button. Email can be changed on the field itself and will be highlighted if it’s not verified.

Added email validation to competition launch. We no longer require e-mail for a player account but a valid e-mail is required for competitions.

Fixed an issue where hidden content used for a competition was appearing in regular car selection menu.

Added a check on login for owned DLC’s so the refunded DLC’s will no longer remain owned.

Fixed an issue where an error would appear after purchasing a track through the Multiplayer browser.

Fixed so the purple server entry in Multiplayer browser refreshes immediately after purchasing the needed item, instead of player having to back out and re-enter the browser to refresh.
"How hard can it be ?"
Letzte Änderung: 27 Jul 2016 23:31 von AK1504.
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Updates 17 Nov 2016 06:16 #319685

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forum.sector3studios.com/index.php?threa...61/page-2#post-93753


11-15-2016

Game:

Added new content for upcoming releases and competitions.

Unified Experiences and moved some of the experience specific settings to R3E.

Added “Depth of Field” visual effect. Active in TV cameras, Hood camera, Action cameras and Free Camera. CTRL-M enables a simple UI to adjust the blurring effects and focus position.

Shared Memory API overhaul, added various additional data and potential for backward compatibility starting this patch.

Added support for SimXperience Accuforce steering wheel.

Extended freedom of movement for the freecam and added two modes for it: “Attached to the car position and its rotation” and “Attached to the car position only”. Pressing the key bound to free cam will cycle through the three modes.

When under a slow-down penalty, collisions with the car are disabled.

When under a slow-down penalty, the amount of speed the player is still allowed to carry has been increased, but keep in mind you will be giving back any time gained at a slower rate by driving faster.

Fixed an issue where the ghost car was producing audio while waiting for the player’s car at the S/F line.

Fixed so compact data display shows fuel in gallons if mph/imperial units are selected.

Fixed replays missing the first 60 seconds of a race by pausing replay recording during garage phase.

Re-enabled hud during garage phase while waiting on the grid.

Changed position bar so it doesn’t display information during garage phase.

Fixed the issue where you would get disqualified immediately after the lights in hillclimb tracks.

Fixed using arrow keys for increase/decrease in pit menu going through settings very fast.

Fixed a crash that was occurring when leaving a Hillclimb session after finishing a run.

Fixed rear lights flashing when pressing the headlights button

Ensured that certain reset commands are sent to DirectInput devices when effects are disabled.

Changed “off” steerForceVibe period to be 2000000.

Increased maximum execution time for all communications from 30 seconds to a minute or higher.

Disabled FFB when reaching the spring based lock if it's active.

Cleaned up the ffb code a bit while fixing the above issue. Removed mimic code and made sure all ffb effects are turned off during AI control.

Fixed game crashing while navigating in the portal while in a competition session.

Fixed an issue with damage when downshifting without clutch.

Disabled foreground window lock when playing fullscreen.

Disabled game minimizing when losing focus.

Fixed game crashing/freezing when pressing pit request button while no audio device is connected.

Changed throttle pedal zero magnitude and vibe slope default values to 0.


Multiplayer:

Added 2 race format and reversed grids.

The netcode is now IPv6 compatible.

Removed some unused functions from netcode that were somehow triggering crashes for some players.

Potentially fixed an issue where cars not within Peer to Peer range would become invisible.

We now allow duplicate server names to avoid admins not being able to access their settings if a condition such as their IP changes. (Also means we no longer have to remove their names from the associated server list manually).

Added so the associated server list clears names that have been inactive for 30 days.

Removed the gridwalk camera phase since it’s irrelevant with the introduction of garage phase.

Fixed issue with xinput controllers ending up in an unusable state after disconnect/reconnect/usb port switch etc.

Fixed issue with opponent cars briefly disappearing during starting light phase.


Sounds, Cameras, Physics, AI:

Significant AI logic improvements.

Added punctures to the tire model. Past the lowest possible wear value, tires have a chance to puncture.

It is now impossible to disable autoclutch aid on sequential gearbox’d cars.

DRS effects on the aerodynamics of the car have been reworked

DRS allowance is now 3 activations per lap with a gap detection of 1 second at the S/F line.

Push 2 Pass is now disabled in qualifying and competitions to comply with the changes made in 2016 to the Audi Sport TT Cup official rules and regulations.

Downshifting without clutch on a H-Pattern gearbox now properly damages the gearbox.

BMW 635 : Interior cockpit texture update

BMW M1 Procar : Better standing starts for AI, made AI less easily roll up on curbs.

DTM : DRS adjustment to previous seasons so they also benefit from DRS aerodynamics improvements.

DTM 1992 : Removed Traction Control ranges

Ford Mustang GTO : Coast revs sounds adjustments in cockpit.

Formula cars : New internal gearshifts sounds (except the Junior which is H-pattern)

Silhouette class cars now have new action cameras

WTCC 2015 : AI optimizations for new code

Hockenheim : AI optimizations for new code

Indianapolis : New sets of TV cameras (reminder : use End key to cycle through them)

Laguna Seca : New sets of TV cameras

Lausitzring : New sets of TV cameras

Macau : AI optimization for new code. Hairpin is a no-overtake zone (for AI only for now, until we have a flag system for players)

Monza : New sets of TV cameras

Moscow : AI Optimizations for new code on the FIM layout

Norisring : New sets of TV cameras, AI optimizations for new code

Paul Ricard : AI optimizations for new code, tweaks to cut corridors

Portimao : New sets of TV cameras, AI optimizations for new code

Slovakiaring : Sector gates are now matching the real track

Sonoma Raceway : AI Optimizations for new code

Spa-Francorchamps : Runoff tarmac areas now properly have lowered grip, fixed faulty cut rules near the pit exit on Combined and Classic layouts

Zandvoort : AI optimizations for new code

Art:

LOD system improvements on many cars

Adjustment of distances for the fog effects for smoother transitions on zoomed cameras

DTM tracks have received their 2016 season advertisement dressing as well as various bug fixes

Audi TT cup : adjustment to the invisible collision box of the car, size adjustment of the drop shadow area under the car.

BMW 635 : Fixed a hole in the engine bay when the front of the car is damaged

Chevrolet Camaro GT3 : Fixed a slight blurb of paint on the trunk of livery #16

Mercedes SLS GT3 : Fixed an issue with the visual damage on the hood, fixed a few issues on various liveries

Volvo 240T : Interior textures update

Hockenheim : Updates of the 3D curbs, various bug fixes

Hungaroring : Updates of the 3D curbs, various bug fixes

Oschersleben : Updates of the 3D curbs, slight tweaks to camber and elevation in certain areas, reduced some nasty bumps on the track surface.

Macau : Resurfaced the track to be less bumpy, various bug fixes

Monza : Visual tweaks

Nuerburgring : Distance markers for the chicane are now visible, various bug fixes.

Spa-Francorchamps : Fixed various bugs, added one advertisement location at La Source.

Zandvoort : Made the exit curb at turn 4 (Hugenholtzbocht) 20 meters longer.


Portal & Backend:

Revamped Portal Store with new theme and new structure.

Fixed some issues with certain special characters causing issues in initial username on new accounts.

Implemented Essential Packs and Car Class Packs.
"How hard can it be ?"
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Updates 17 Nov 2016 14:07 #319693

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Spiel startet bei etlichen Usern nach dem letzten Update nicht mehr. Im Menü jetzt auch elendig lange Wartezeiten.

Fehler 503, 324 und andere!

Hoffe ist bald behoben.
CPU: Intel Core I7 2700K | GPU: | EVGA GTX 1070 FTW DT RAM: 16GB Corsair Vengeance (1333) | Board: Asrock Z68 Extreme4 Gen3 | Monitor: LG 34UM95-P| | Wheel: Logitech G27 Audio: X-Fi Titanium Fatal1ty Pro Series, Logitech Z5300
Letzte Änderung: 17 Nov 2016 14:10 von Striezel.
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Updates 17 Nov 2016 16:30 #319694

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Neues Update heute. Läuft bei mir wieder. :)
CPU: Intel Core I7 2700K | GPU: | EVGA GTX 1070 FTW DT RAM: 16GB Corsair Vengeance (1333) | Board: Asrock Z68 Extreme4 Gen3 | Monitor: LG 34UM95-P| | Wheel: Logitech G27 Audio: X-Fi Titanium Fatal1ty Pro Series, Logitech Z5300
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Updates 17 Nov 2016 16:37 #319695

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Portal:
Some optimizations, to reduce load times

Game:
Added files for upcoming KTM competition

Sounds, Cameras, Physics, AI:
Fixed the excessive damage when using H-Box shifting with manual clutch
DTM 2013, 2014 and 2015 : Fixed DRS bug introduced with the new aerodynamics system.
Bathurst : AI tweaks
Nordschleife 24H layout : adjusted some AI corridors
Paul Ricard Solution 3C : Fixed a wrong cut track detection
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Updates 17 Nov 2016 16:48 #319696

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Jetzt geht es wieder nicht mehr . Wieder Fehler 503. Auch einige Wettbewerbe lassen sich nicht starten mit anderem Fehler.
CPU: Intel Core I7 2700K | GPU: | EVGA GTX 1070 FTW DT RAM: 16GB Corsair Vengeance (1333) | Board: Asrock Z68 Extreme4 Gen3 | Monitor: LG 34UM95-P| | Wheel: Logitech G27 Audio: X-Fi Titanium Fatal1ty Pro Series, Logitech Z5300
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Updates 17 Nov 2016 18:34 #319702

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- Right click on RaceRoom Racing Experience in Steam Library and select Properties.
- Click Set Launch Options.
- First try "-cefNoBlacklist" (without quotation marks).
- If the above doesn't work, try it together with "-cefNoD3D11"


hab ich bei sector 3 gefunden
forum.sector3studios.com/index.php?threa...fix.1475/#post-15275

vllt hilfts dem ein oder anderen.
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Updates 18 Nov 2016 12:07 #319712

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We are aware of the connectivity issues many of you are experiencing with the latest update.

Our team has been working day and night and so far managed to minimize those problems, but we will keep pressing on until the issues are completely resolved.


Thank you all for your continued support and patience during this time.

forum.sector3studios.com/index.php?threa...erver-problems.6591/
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Updates 18 Nov 2016 13:47 #319713

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11-18-2016 RaceRoom has been updated

Hotfix

Multiplayer

Fixed an issue where “Race Finish Duration” setting couldn’t be saved to values above 30.
Fixed the disappearance of the “Non Ready Pitlane Start Delay” setting.

Sounds, Cameras, Physics, AI:

Fixed the broken behavior of some 4WD cars
Nordschleife 24H layout : AI speed tweaks for Turns 1 and 2
Zolder : New set of TV Cameras
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Updates 18 Nov 2016 14:08 #319714

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bei mir läuft wieder alles bestens. :)
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Updates 18 Nov 2016 17:08 #319716

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Fehler immer noch da. :(
CPU: Intel Core I7 2700K | GPU: | EVGA GTX 1070 FTW DT RAM: 16GB Corsair Vengeance (1333) | Board: Asrock Z68 Extreme4 Gen3 | Monitor: LG 34UM95-P| | Wheel: Logitech G27 Audio: X-Fi Titanium Fatal1ty Pro Series, Logitech Z5300
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Updates 18 Nov 2016 18:55 #319718

bei mir sinds elend lange ladezeiten im hauptmenü, seid dem update
ASRock Z77 Pro4 , Intel i5 3475S @2900 Mhz , 2x4gb Corsair Vengeance DDR3 Ram @ 1866 Mhz , Gigabyte G1 GTX 1060 , Asus Xonar DG, Samsung 850 evo SSD, Thrustmaster T500RS , Fanatec CSP v2
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Updates 18 Nov 2016 19:22 #319719

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Dan mache ich noch keine update .. bis alles wieder gut ist . :huh:
Most overtakes 2016 , 2017 !!!

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Updates 21 Nov 2016 21:45 #319766

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also was da bei S3 abgeht seit dem großen Patch ist ja gelinde gesagt ein Disaster.
Was meint ihr?
Zuerst kommt man 2 Tage fast nicht ins Spiel, dann geht es halbwegs und jetzt gibt es die Problem das auf einmal autos im onlinemodus verschwinden und dann wieder plötzlich auftauchen. So ist an Rennen im Multiplayer ncht zu denken.
Auch dauert es so lange wenn man im Menue Sachen aufrufen will, das war vorher alles viel schneller.

Ich mag diese Sim aber schön langsam mache ich mir wirklich so meine Gedanken ob die das überhaupt noch auf die Reihe bekommen
damit man das mal online vernünftig spielen kann.
Mein System:
i5 3570,16 GB Arbeitsspeicher, GTX 970, Win 7,
3 Monitore, TM 500rs, Fanatec CSP V2
Letzte Änderung: 21 Nov 2016 21:46 von Marc Copa.
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