Willkommen, Gast
Benutzername: Passwort: Angemeldet bleiben:

THEMA: ACC changelogs / bla bla thread zu updates

ACC changelogs / bla bla thread zu updates 08 Mai 2020 22:46 #340477

  • Meraculix
  • Meraculixs Avatar
  • OFFLINE
  • Administrator
  • ACC / R3E
  • Beiträge: 2562
mini hotfix ist drauf, server wieder aktuell :)
Ihr habt eine lange anreise zum Simulantentreffen ??

12500km mit 32,5h Reisezeit, von La Paz( bolivien) direkt zum Ring !

Ich war da, budentreffen 2015 !
Der Administrator hat öffentliche Schreibrechte deaktiviert.

ACC changelogs / bla bla thread zu updates 14 Mai 2020 12:56 #340551

  • sps
  • spss Avatar
  • OFFLINE
  • alter Hase
  • Sascha Sullivan
  • Beiträge: 949
Dear ACC racers!

ACC 1.4 is out now on Steam, refresh you client in order to get the update. Version 1.4 consolidates the large amount of improvements recently introduced with 1.3.1x versions and introduces the new Special Events UI page, that will allow for real time creation of the challenges further on, and the new Custom Driver editor that spices up the customization possibilities of driver helmet, overalls and gloves, in addition to the option of customizing the 2nd and 3rd driver of the custom team.

See you on track and #beACC

___________
v1.4 Changelog

GENERAL:
- New special event system allowing the creation and management of special events independently from client updates.

GAMEPLAY:
- Adjusted track limit penalty tolerances for straight-away DT and SG penalties.
- Post-time DT and SG conversions revised.
- Fixed crash in the last round of the official IGT championship when playing with the Walkenhorst entry.
- Removed invalid lap message for outlap.

UI/HUD:
- Brand-new special events page with leaderboard history.
- Brand-new driver customization UI page. Accessible from the Driver page and by pressing on the driver tile in the car showroom when viewing a custom car.
Allows player to customize player outfit and also fictional team mates for Single Player game modes.
Player outfits are also applied in Multiplayer.
- Added rating summary on MP pages.
- Updated track status and weather status indicators to provide a better indication of track conditions and weather forecast.
- Added communication message for track limits without further action.

PHYSICS:
- Improved automatic Setup UI system.
- Fixed wrong pressures and consequent wrong rod lengths and ride heights when returning to the setup after a long wait in the classification screen.
- Fixed excessive suspension oscillation while performing setup changes.
- Front Aero Variation values are now more stable and reliable.
- Fine tuning of slick tyres wear.
- Fine tuning of slick tyres tearing/graining.
- Fine tuning of wet tyres wear.
- Improvements in Lamborghini Huracan GT3 EVO suspension.
- Improvements in BMW M6 GT3 aero.
- Fine tuning in Lexus RC-F GT3 aero yaw sensibility.
- Improvements in Bentley GT3 2018 inertia and engine values.
- Improvements in Aston Martin GT3 V8 turbo lag.
- Core engine work.

CONTROLS:
- Fixed potential hang issue with Thrustmaster wheels.
- Keyboard-controlled gear shift bindings now pass through while using a DirectInput device.

GRAPHICS:
- Fixed missing spark generation on certain cars.
- Re-added opponent sparks to MP gameplay.

AUDIO:
- FMod Studio: random offset for exterior idle sounds (removes phase shifting).
- FMod Studio: fixed idle pitch reference for Lexus RC-F.


www.assettocorsa.net/forum/index.php?thr...pdate-out-now.64366/
Der Administrator hat öffentliche Schreibrechte deaktiviert.

ACC changelogs / bla bla thread zu updates 14 Mai 2020 14:13 #340552

  • Meraculix
  • Meraculixs Avatar
  • OFFLINE
  • Administrator
  • ACC / R3E
  • Beiträge: 2562
update ist drauf, unsere server sind wieder mit dem akuellen build online :)
Ihr habt eine lange anreise zum Simulantentreffen ??

12500km mit 32,5h Reisezeit, von La Paz( bolivien) direkt zum Ring !

Ich war da, budentreffen 2015 !
Der Administrator hat öffentliche Schreibrechte deaktiviert.

ACC changelogs / bla bla thread zu updates 15 Mai 2020 22:11 #340587

  • sps
  • spss Avatar
  • OFFLINE
  • alter Hase
  • Sascha Sullivan
  • Beiträge: 949
Dear ACC racers!

ACC hotfix 1.4.1 is out now on Steam, refresh your client in order to get the update.

See you on track and #beACC

___________
v1.4.1 Changelog

GENERAL:
- Hired adult drivers for the driver customization screen.

UI/HUD:
- Revised rain indicator ranges.
- Loading/transition screen alignment.
- Serbian flag corrected.
- Special events screen: placeholder image for team logo hidden until replacement.
- Special events screen: D-pad navigation correction when in VR mode.
- Tyre widget now displays compound name for opponent cars in MP.

LOCALIZATION:
- Russian: changed descriptive translations of PSI units to just PSI.
Der Administrator hat öffentliche Schreibrechte deaktiviert.

ACC changelogs / bla bla thread zu updates 16 Mai 2020 09:12 #340594

  • Meraculix
  • Meraculixs Avatar
  • OFFLINE
  • Administrator
  • ACC / R3E
  • Beiträge: 2562
hotfix ist drauf, unsere server sind wieder online B)
Ihr habt eine lange anreise zum Simulantentreffen ??

12500km mit 32,5h Reisezeit, von La Paz( bolivien) direkt zum Ring !

Ich war da, budentreffen 2015 !
Der Administrator hat öffentliche Schreibrechte deaktiviert.

ACC changelogs / bla bla thread zu updates 26 Mai 2020 15:39 #340781

  • sps
  • spss Avatar
  • OFFLINE
  • alter Hase
  • Sascha Sullivan
  • Beiträge: 949
V1.4.3
Build: 5074987
srv.jpg


Aristotelis, post: 1139367, member: 1 schrieb:
Specifically fixes the "changing setup while in session advance, makes the car jump in the starting grid and breaks suspensions"
Letzte Änderung: 26 Mai 2020 15:42 von sps.
Der Administrator hat öffentliche Schreibrechte deaktiviert.

ACC changelogs / bla bla thread zu updates 26 Mai 2020 16:42 #340786

  • Meraculix
  • Meraculixs Avatar
  • OFFLINE
  • Administrator
  • ACC / R3E
  • Beiträge: 2562
hotfix ist drauf B)
Ihr habt eine lange anreise zum Simulantentreffen ??

12500km mit 32,5h Reisezeit, von La Paz( bolivien) direkt zum Ring !

Ich war da, budentreffen 2015 !
Der Administrator hat öffentliche Schreibrechte deaktiviert.

ACC changelogs / bla bla thread zu updates 28 Mai 2020 13:19 #340823

  • Meraculix
  • Meraculixs Avatar
  • OFFLINE
  • Administrator
  • ACC / R3E
  • Beiträge: 2562
heute gabs wieder einen kleinen hotfix ( 412 MB )

server sind wieder aktuell

viel spass.....
Ihr habt eine lange anreise zum Simulantentreffen ??

12500km mit 32,5h Reisezeit, von La Paz( bolivien) direkt zum Ring !

Ich war da, budentreffen 2015 !
Der Administrator hat öffentliche Schreibrechte deaktiviert.

ACC changelogs / bla bla thread zu updates 15 Jul 2020 15:52 #341434

  • Meraculix
  • Meraculixs Avatar
  • OFFLINE
  • Administrator
  • ACC / R3E
  • Beiträge: 2562
v1.5 Changelog

GENERAL:
- GT4 European Series DLC (2019 season) now available for purchase with:
Alpine A110 GT4
Aston Martin Vantage V8 GT4
Audi R8 LMS GT4
BMW M4 GT4
Chevrolet Camaro GT4.R
Ginetta G55 GT4
KTM X-Bow GT4
Maserati Granturismo MC GT4
McLaren 570S GT4
Mercedes-AMG GT4
Porsche 718 Cayman GT4 Clubsport
- Official 2019 GT4 European Series liveries and bonus presentation liveries for select models.
- Additional bonus GT World Challenge Europe 2020 liveries.

GAMEPLAY:
- Added GT4 Season menu (DLC).
- Added GT4 Sprint Race game mode: 1-hour race duration, mandatory driver swap in pit window, no tyre change or refueling allowed (DLC).
- Added GT4 2019 championship season and custom championship season (DLC).
- Fixed a bug where saving the game while the car was facing the wrong way would DQ the player when loading the session.
- Changed references in the penalty system to allow different track limit thresholds for different car groups in mixed races.
- Potential fix to the pit exit trigger fail and subsequent issue with pit limiter getting stuck and stint times not restarting properly when the player had the first box.
- Fixed an inconsistency in the lower threshold of the automatic wiper assist.

UI:
- Dash display opacity slider added in View Settings.
- Short name (abbreviation shown on Lumirank display) now editable in driver UI menu.
- Car classes marked on RT and leaderboard items on the HUD in mixed races.
- Class indicator added to Broadcast HUD.
Broadcast MFD now contains split GT3/GT4 standings in mixed races (long press Insert hides & re-evaluates if race is multiclass or not during the race).
- Class indicator added to MP timetables.
- GT4 cars grouped in MP car selection.
- "Sticky" HUD layer remains visible when hiding HUD via long press.
- Updated realtime leaderboard widget time gap logic to support mixed classes.
- Fixed controller navigation for the colour selector in the driver editor page.
- Fixed a bug with control-hijacking by hidden widgets.
- Dash widget size now respects low aspect ratio resolutions.
- Showroom widgets to not consume mouse events while camera is being controlled.
- Fixed temporary mouse pointer invisibility when intro session is set to skip.
- Pit rule summary widget added to the garage screen.
- Server statistics widget added to the garage screen.
- Driver swap widget added to the garage screen (when applicable).
- "Drive" button now pulsates on the garage screen during countdown.
- Updated track map widget and interactive track map widget added to the garage screen.
Clicking on the markers changes focused car, clicking outside changes marker between position and racing number.
Indicates cars triggering yellow flag.
Indicates cars on invalid lap in Qualifying sessions (cyan marker).
Full track map widget now available on the Broadcast HUD and the Replay HUD.
HUD track map now has zoomed-in and full map option in HUD settings.
- Added track map HUD page (cycle F2) as a secondary broadcast page with focus on track map.
- Fix to only one car model being available for custom cars after adding the first one.
- Server name is now shown for saved replays.
- Fixed weather widget timing out on Broadcast HUD.
- Weather forecast now shows current weather.
- Weather forecast rainfall icons now show indication of increasing/decreasing rainfall (+/-) when both forecast stages prompt the same icon.
- Fixed missing mouse pointer with Cinema HUD open.
- Fixed erroneously exposed tyre set selector for wet tyres when switching between compounds and when loading a setup after session transition.
- Fixed an issue with the setup strategy selector that would jump to the end of the list of strategies after session transition.

CONTROLLERS:
- Change in the management of controller devices, to use instance IDs instead of on product ID.
Allows the use of multiple instances of the same controller device model, such as button boxes.
- Fixed Frequency setting not loading correctly after being set in the UI.
- Disconnected devices will no longer be deleted from controls.json but will be marked as disconnected (red-coloured device name in configuration screen).
- Controls configuration can now be reloaded to detect re-connected devices without need to restart the game.
Refresh/reload and undo buttons added to the controls page.
- Default keyboard binding for "downshift" reassigned to "X" in order to avoid clash with basic Windows function hotkeys.
- Fixed FFB controller order dependency, now the steering device automatically gets FFB assigned.
Potential fix to lack of FFB for certain devices upon first install or control settings reset.
- Controller presets for Simucube and Simucube 2 wheel bases.
- Added new rumble effects and adjusted existing ones for XInput gamepads.

MULTIPLAYER:
- Server: added server-side car group restrictions: GT3, ST, Cup, GT4, FreeForAll.
- Client: server car group displayed in server list.
MP car selection page automatically pre-selects car based on eligibility.
NOTE: DLC ownership is not required to join mixed-class servers and see opponent cars.
- Quickjoin always respects the car group that is currently selected.
- CP servers are in Mixed mode, and use the Primary car.
- Client: server list now will not refresh upon returning from car selection/advanced menu.
- Client: fixed an issue with failed race starts when clients entering an invalid state would not be re-evaluated as valid even after regaining position.
- Client: fixed a crash that would occur when the client joined during the start of the formation phase.
- Client: fixed an issue where clients joining during the preparation/countdown phase would be sent up to the top of the grid by the formation widget and erroneously start from pole.
- Client: fixed a potential client crash when using maximum tyre set rule in driver swap scenarios.
- Client: fixed unreliable grain/blister/flatspot data transfer in swap scenarios when reusing old tyresets while also swapping driver.
- Server: client reject during post-qualifying phase now made global to prevent erroneous spawning.
In an open-race server, clients may still join after the post-qualifying phase, either during the race countdown phase, during the formation lap or after the race start.
- Server: fixed a rare server issue that would skip to the end of the race session when all clients entered into an invalid state at the same time during the formation phase.
- Server: added "isLockedPrepPhase" setting (settings.json) to prevent clients who did not take part in qualifying from joining during the preparation/countdown phase.
- CP: fixed client rejection with "server full" message with successful registration.

PHYSICS:
- Fixed tyre pressure reset on used tyres when pitting without tyre change.
- Motec control channels frequency upped to 60Hz.
- Fixed Motec channel drift when comparing laptimes.
- Kerb, slip, G-force and ABS vibrations added to physics API.
- EBB (active electronic brake bias) feature activated and implemented.
- Torque vectoring differential activated and implemented.
- Pirelli DH and DW tyre model implementation, all dimensions required and used for GT4 European Series cars.
- Updated and improved implementation of caster physics (also affects visual appearance).
- Porsche 991II GT3 Cup tyre model update and fine-tuning.
- Porsche 991II GT3 Cup updated spring rates and bumpstops as per endurance homologation.

GRAPHICS:
- Sparks performance optimization and probability filtering tweaks.
- Backfire performance optimization.
- Optimization of light emitters at Nurburgring to help reduce stutters.
- Fixed car dirt visuals getting reset after certain periods in Multiplayer sessions.
- Various car LOD fixes.

AUDIO:
- Tweaked curbs and astroturf volume in onboard cameras.
- Better organization in sample reference structure.
- Better audio feedback for brake temperature and wear level.
- General fine-tuning.
Ihr habt eine lange anreise zum Simulantentreffen ??

12500km mit 32,5h Reisezeit, von La Paz( bolivien) direkt zum Ring !

Ich war da, budentreffen 2015 !
Der Administrator hat öffentliche Schreibrechte deaktiviert.

ACC changelogs / bla bla thread zu updates 02 Sep 2020 17:46 #341859

  • Meraculix
  • Meraculixs Avatar
  • OFFLINE
  • Administrator
  • ACC / R3E
  • Beiträge: 2562
hotfix ist drauf, server sind wieder online :)


viel spass.......
Ihr habt eine lange anreise zum Simulantentreffen ??

12500km mit 32,5h Reisezeit, von La Paz( bolivien) direkt zum Ring !

Ich war da, budentreffen 2015 !
Letzte Änderung: 02 Sep 2020 17:47 von Meraculix.
Der Administrator hat öffentliche Schreibrechte deaktiviert.

ACC changelogs / bla bla thread zu updates 05 Nov 2020 20:27 #342408

  • michum81
  • michum81s Avatar
  • OFFLINE
  • Administrator
  • ACC
  • Beiträge: 118
Server sind wieder aktuell....viel spass!!
Wer hat`s erfunden....
Der Administrator hat öffentliche Schreibrechte deaktiviert.

ACC changelogs / bla bla thread zu updates 18 Nov 2020 12:46 #342484

  • sps
  • spss Avatar
  • OFFLINE
  • alter Hase
  • Sascha Sullivan
  • Beiträge: 949
ACC v1.6 Improved simulation of downforce at yaw angles


"We are constantly evolving our aerodynamic modelling with new features and improvements. ACC v1.6 brings further improvements to the aerodynamic yaw simulation.

When an aerodynamic element (splitter, wing or diffuser) starts moving towa..."



www.assettocorsa.net/forum/index.php?thr....67339/#post-1172085
Der Administrator hat öffentliche Schreibrechte deaktiviert.

ACC changelogs / bla bla thread zu updates 18 Nov 2020 15:23 #342485

  • sps
  • spss Avatar
  • OFFLINE
  • alter Hase
  • Sascha Sullivan
  • Beiträge: 949
1.6.0 Changelog

GENERAL
- Added 2020 season with all entries, teams and drivers.
Bonus liveries that were previously added in the 2019 season now form part of the new 2020 season.
- 2020 championship, Mercedes-AMG GT3 2020 and Ferrari 488 GT3 Evo 2020 available as DLC.
- Imola circuit available as DLC.

GAMEPLAY
- New and improved AI algorithms for racecraft and attack.
- New skill-dependent AI driving error algorithm.
- AI: removed throttle lift by low-skill opponents when global AI strength is set to 90 or higher.
- Adjusted AI lines on several tracks.
- Increased sensitivity for blue flag trigger if a GT3 is behind a lower-class car.
- Brands Hatch marshal fix.
- Misano marshal fix.
- Nürburgring marshal fix.
- Lumirank: added yellow colour for Silver class cars.
- Marshal yellow sectors are now created based on centre position and not the starting point.
- More accurate sector yellow flag alerts.
- More sensitive yellow flag trigger for cars with stalled engines or facing the wrong direction, even at speed.

PHYSICS:
- DHE tyres available for applicable tyre dimensions for the 2020 GTWCH season.
Provides better feedback and more traction with less overheating.
Available when playing 2020 season. Older seasons retain their corresponding BoP and tyre versions!
- Wet tyre compound tweaks and fine tuning.
- Revised BoP system (backend) and added support for 2020 season BoP.
- Added camber limitations for BOP 2020 as per regulations.
- Global tyre model improvements in realignment forces based on new data.
- Improvements in the simulation of pressure dependency and its effects on the tyre footprint and related tyre dynamics.
- Aero yaw simulation improvements.
See our blog post on the official support forum for more detailed information on the above changes/improvements.
Old setups might need revision and it is generally recommended to run safer setups.
- Further improvements to the global weather model and dynamic track.
- Fixed Porsche 991II GT3 R Laguna Seca wet preset.
- Improved Ferrari 488 GT3 aero simulation
- Fixed rear brake pads in the BMW M6 GT3 Monza wet preset.
- Minor revision of collider meshes for certain cars.
- Adjustments to brake disc consumption (less).

AUDIO:
- User commands to increase/decrease master audio volume in session (default NUM+/-, remappable).
- Spotter message added alerting for faster car approaching.
- Improved spotter message system.
- New spotter messages for race pre-session countdown.
- FMod Studio: fixed continuous play/stop events.
- Thunder sound is now played already when heavy rain is on the forecast.

UI:
- Replay HUD: added results table overlay and button to toggle it. (sector times not available for lap-per-lap breakdown).
- Special Events page minor styling adjustments.
- Leaderboard: minor styling adjustment.
- Revised manufacturer logos for the UI and leaderboards.
- MFD: checkboxes toggle using left-right UI binding and ignore the enter/forward UI binding.
Freed up the "enter/forward" button for all controllers - so you can bind that to some other driving function as well on the wheel, the pitmenu checkboxes will only toggle with left/right - and in MP the forward/enter button (when pressed on a directinput controller) won't pop up the chat window (with electronics or pitmenu active).
- MFD: now always visible even when HUD is hidden (using HUD cycle long press), can be hidden by cycling to empty page or long pressing MFD input.
Now allows driving with MFD only with the HUD hidden, cycling MFD no longer unhides the HUD.
- Server list: track season tag is now always explicitly shown.
- Loading screens revised and removed obsolete track status information.
- Bindable inputs to increase/decrease FFB gain per car in session.
- Bindable inputs to increase/decrease master audio volume in session.
- Global UI styling refresh.
- Fixed mouse scroll function on the TV Session Time overlay.
- Localization update.
- Improved delta and predicted laptime accuracy.
- User setting in the hud.json added to disable automatic MFD page swap on pit entry/exit:
"autoSwitchPitMFD": true/false

GRAPHICS
- Mirror refresh rate settings in Video Options.
Option to set a fixed fps cap, a fixed rate cut based on current fps or "Auto", which is a dynamic setting.
- Global performance optimizations.
- Potential fix for virtual mirror clipping with geometry in some car cockpits.
- Added stop marker in the regular pitstop animation to help with car positioning.
- Revised pedal animation system and fixed an issue where the throttle pedal would occasionally remain stuck in pressed position.
- Optimized secondary animations in replay and spectator mode.
- Fixed National class sticker visibility.
- Added Lumirank SAS driver info device showing track/car status.

CONTROLS:
- Added FFB per car setting (default keys are NUM8 and NUM2 to increase/decrease, remappable).
Values are stored in a file called "ffbUserSettings.json", it is a multiplier on the global gain you set in the controls settings.
- Added gamepad rumble effect type enhanced/legacy options, legacy being the rumble implementation used to date.



Quelle: www.assettocorsa.net/forum/index.php?thr...lc-is-out-now.67336/
Letzte Änderung: 18 Nov 2020 15:25 von sps.
Der Administrator hat öffentliche Schreibrechte deaktiviert.

ACC changelogs / bla bla thread zu updates 18 Nov 2020 16:48 #342489

  • sps
  • spss Avatar
  • OFFLINE
  • alter Hase
  • Sascha Sullivan
  • Beiträge: 949
Für bessere Performance / mehr FPS:

GRAPHICS
- Mirror refresh rate settings in Video Options.
Option to set a fixed fps cap, a fixed rate cut based on current fps or "Auto", which is a dynamic setting.


Performance.jpg
Der Administrator hat öffentliche Schreibrechte deaktiviert.

ACC changelogs / bla bla thread zu updates 18 Nov 2020 18:35 #342492

  • Meraculix
  • Meraculixs Avatar
  • OFFLINE
  • Administrator
  • ACC / R3E
  • Beiträge: 2562
merci für deine mühe sascha :kiss:
Ihr habt eine lange anreise zum Simulantentreffen ??

12500km mit 32,5h Reisezeit, von La Paz( bolivien) direkt zum Ring !

Ich war da, budentreffen 2015 !
Der Administrator hat öffentliche Schreibrechte deaktiviert.
Ladezeit der Seite: 0.070 Sekunden
Zum Seitenanfang