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TOPIC: RF2 ApexMod 0.90

RF2 ApexMod 0.90 05 Feb 2015 14:15 #190150

  • ~IsR~Mikk69
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Hi Jungs,

ApexMod 0.90 seit gestern draussen

http://isiforums.net/f/showthread.php/18073-Apex-M...ng-GT3- mod

Allein der 854 ein Traum.

https://farm8.staticflickr.com/7334/16442519211_b9a8dceb0d_o.jpg

change log of the 0.90

3d :

added 3 new cars : bmw z4 , 854 gt3 and camaro gt3

bmw and 854 is Yoss work (3d and 2d )

camaro gt3 is the isi 3d model , isi give us the autorisation to use him .

physics :

- every car have chassis flex implemented.this way is still in work in rfactor2 ,for the next update we hope have something more evolve like Contact Path Model.
- reworked everything (tgm file is new ) in 799 physics for correct the 0.89 understeer with this car, tweaks is still based on real datas .
- tweaked (just a bit ) the sls gt3 physics , general behaviour is still the same , tweaks is still based on real datas .
- tweaked (just a bit ) the z06 gt3 physics , general behaviour is still the same , tweaks is still based on real datas .
- michael borda tweak the camaro gt3 isi physics, we don't wanna add one car who is not able to run the same lap time the others can do.
- z4 gt3 and 854 physics is michael borda work .new tgm for those two cars .
- tyres wear is different on every car,some testers run 1h 10 without change tyres when we made the B.O.P.
- car is no longer stopped on rumbl and sand , we pass some time on this way for try to debugg the problem .we hope this time we kill the problem.
- ffb working fine on t500,t300, g27,g25, on the testers each controller named before is present .

- every car is able to complete 1.40.xxx in hockenheim ring by tommy78 with one good setup
- every car is able to complete 2.00.xxx in silverstone 1.35 by isi with some work on car setting
- every car is able to complete 1.31.xxx in heartland topeka

graphics :

- front and rear flare added on z4,sls, z06,799
- debugged the lod problem of the rim of the sls.
- remade some lods on the sls for trying to preserve some fps.

Know bugs :
- some bug can occur,it s not the final version of the mod. On the next update we try to do better .you are free to post the bug you see, we correct him for the next update.

- a big thanks for www.rf2wec.eu for the teamspeak server and the game server .
we use the structure of this new endurance web site for made the B.O.P and all the tests around the 0.90 .
that s why we first release the mod on this web site .
- second big thanks to all the betatesters who help us : Amzerzo, ryuu77,mimic042,bain , alligator, luc devin, eric guison, baked bean,Mrslfrsl (if i forget someone pm me i add you to the list )

Jruuss vum Mikk B)
Jruus vum Mikk^^

discord.gg/Njh3BEH
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Aw: RF2 ApexMod 0.90 05 Feb 2015 14:28 #190151

  • WhiteClown
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Danke Mikk,


ich hab mit Chappi gesprochen, die Mod kommt im Laufe der nächsten Tage in den Sync bzw auf den Server.

Das Problem mit den Bremsleuchten bei einigen Fahrzeugen hatten wir ja gestern beim Testen schon im TS festgestellt, denke das kriegen die Jungs aber hin.
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Aw: RF2 ApexMod 0.90 05 Feb 2015 14:52 #190152

  • CrxSvenJDM
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Sieht echt geil aus. :)
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