Alle Änderungen zum Nachverfolgen seit der Veröffentlichung
Version 0.2 -Changelog:
- added Circuit Of The Americas - GP and National layouts
- added Donington Park Circuit - GP and National layouts
- added Alfa Romeo 75 Turbo Evoluzione
- added Alfa Romeo Giulia Sprint GTA
- added Lotus Exige V6 Cup
- added Honda NSX-R (92R)
- added Maserati GT2
- added Mazda Miata (MX-5) NA
- added Porsche 911 Turbo 3.6 (964)
The Gameplay has been altered so that players have a choice to play in Career or Open mode.
Career mode will be the previous progression mode without any backend dependency on gameplay flow.
In Open mode the dealership is an open source of cars for customizing and adding them to the player's local garage. There is no limitation to access and customization options.
Open mode also has persistence on locally customized and saved cars.
"All Cars" button in Open mode car selection allows quick selection of all cars ingame, and also moving them into the garage if the player would like a customized example.
Initial startup prompts the player to create a profile and select the desired mode - after that they can switch between the modes at any time.
Please note that Special Events still require online connection.
Physics
- re-enabled fuel and battery consumption
- re-enabled gearbox damage
- Lambo and Lancia cardata fixes and tweaks
- fixed electronics setup settings not transferring to track
- work on dynamic track physics-graphics relation and updates
- handling and setup updates to the Camaro ZL1 and ZL1 1LE variant
- fixed gear shift audio event for automatic gearbox
UI
- added input filters to vehicles UI pages to listen to appropriate functions on each given page
- fix for flickering caused by the thumbnail creation on car purchase
- controls page now has an input poll for itself, solving the ui input filtering.
- controls page cancel button
- fixed in-session controller navigation issues
- fixes to controller navigation and focus in showroom controls
- localization updates for all languages
- added soft configuration to controls page so it responds without applying
- car customization: reject rim design on pending design mismatch (fixing entry duplication)
- UI: fixed to Fuji track preview images gone missing in some cases
- UI: video settings tooltips
- UI: fixed invalid laps being displayed as best lap in timetables
- fixed a VRAM leak caused by the UI engine causing degrading performance over time
- fixed issues with input devices not sent to the UI and other input-related woes
- UI: Slider - keyboard/controller control for dual handle sliders
- UI: Gamemode - togglebutton height adjustment, start position slider visibility correction
- forced UI confirm and cancel to OnRelease to simplify input binding
- fixed car flickering in radar
- UI: paintshop - mismatch protection for rim selection due to unresponsive game client
- race weekend and grid customization enabled
- replay gallery enabled
- new weather preset icons
- car thumbnails updated capture scene with contact shadows and adjusted spacing
- showroom: fixed dash display turning off when customizing rims/parts on a car
- pitstop timer on HUD
- implemented car setup load/save/delete
- improvements to the radar widget
- added black curtains on transitions
- car controls widget added in main menu
- track selection maintained between game modes (when possible)
- fixed predicted/delta finish line spikes
Gameplay
- added Open/Career modes
- Career mode flow now independent of backend connection
- added "remove vehicle" functionality in Open Mode Garage
- new Custom Grid logic and page with car categories - ICE, EV, hybrid and Performance Index (PI)
- several fixes in pit limiter usage and acceleration/braking
- fixed special event starting time going forward with time spent in menu
- removed randomization of grid on session load
- fixed bug in track limits causing AI opponent driving zig-zag lines
- improved pitlane exit spline -> ideal line transitions
- fixed end of session timers
- ideal line: changed the coloring to be more helpful for inexperienced drivers
- fixed Suzuka East using wrong pitlane spline
- fixed Suzuka East track limits through T1
- crowd density depending on the session: in order: practice, warmup, qualify, race
- improved OEM opponent car color randomization on grid
- black-orange flag now resets on restart session
- adjusted timelines for BH, MP, Fuji, Suzuka according to real life finish lines
- improved pitbox visibilty, now reflecting status with the hologram color
- improved automatic wipers speed levels, now better adjusting to the actual amount of rain on the windshield
AI
The Quickrace/Race Weekend UI offers improved control over the AI setup, including a range slider for the general AI skill used to select the driver opponents.
As preparation, we introduced the "Opponents Behaviour" control, which will replace the "aggressivness" sliders from previous titles. At the moment, only the default behaviour "safe" is selectable, which is the known algorithm and behaviour with fairly safe settings.
- fixed AI cars being teleported to pit at the end of the session
- fixed a bug where the AI could be dragged into the pit exit zones
- fixed offset bug on pitlane spline, causing AI drivers to not center the pitlane
- AI drivers have improved wall awareness in pitlanes now
- AI cars will not ignore cars standing (i.e. on the grid)
- fixed cooldown for AI behind player
- pitlane spline exits are now merged into the ideal line at runtime, reducing violent steering
- pitlane spline entries are now forked from the ideal line at runtime, reducing violent steering
- increased precision especially for the tendency to cut corners
- updated all car and track base information and finetuning
- fix for immobilized AI cars when restarting session
- fixed AI cars taking too long at the race start
- fixed AI cars braking too late for the pit entry
- fixed AI cars revving through pitstops
- improved AI race start behaviour
- improved braking calculation
Graphics
[Graphics] Enhancements:
- retuned all current weather settings for all tracks, resulting in a less foggy overall look, better horizons, and dawns
- tree material enhancements
- mirrors rendering now shows opponents shadow decals
- car dirt effects enabled
- Fuji visual updates
- Brands Hatch visual updates
- Suzuka visual updates
- Mt Panorama visual updates
- tweaked visual ride height of several cars
- adjusted VW Golf 8 rim offsets
- global VRAM optimization
- updated Ferrari 296 GTB and Audi RS 3 dash display
- adjusted simple car mirror capture areas
- light stage now auto-opens popup lights
- wiper vignette effect is now a gradual effect per rain intensity
- enhanced Filmic AA options - improves visuals for objects with sky backgrounds, such as trees and wires
- texture streaming priority (to prioritize certain environment textures - such as Fuji mountain to always load first)
- sun shadowing on directional shadows and smooth fog-based volumetric booster
- auto-disabling of mirror in multi mode now respects which side the driver is on (with centre-positioned driver no mirror is disabled by default)
- vsync now ignores the gameplay frame limiter
- switching to VR or triple screen mode no longer disables DLSS
- improved shadow culling heuristic at dawn and sunset
- removed ideal line from mirror rendering
- removed jittering from non-MSAA flimic pass
- dash display emissive auto-adjustment to take into consideration overcast
- column-mounted shifter paddles hidden when the steering wheel is hidden
- tweaked visual tyre flex effect
[Graphics] VR:
- VR: added VR TV camera set
- VR: mirror capture mode now defaults to "dynamic" in VR
- VR: runtime changes of video settings
- VR: enhanced reflections
- VR: added DLSS
- VR: new grass type (global)
- VR: fixed black glitch at horizon
- VR: idle-screensaver sequence disabled in VR
[Graphics] Triple Rendering:
- triple: fixed clustering issues caused by the addition of the "mono view on triple" feature
- triple: added DLSS capabilities
- triple: reworked world matrix calculations to resolve positional issues
- triple: fixed volumetrics day-night transition
- triple: fixed shadows popping
- triple: fixed marshall animation
- triple: fixed black glitch at horizon
[Graphics] Optimizations:
- optimize z-prepass
- optimize mirrors and cubemap rendering
- optimize loading times
- reduced VRAM usage after loading
- optimized global illumination memory footprint
- optimized tiled culling
- UI platform and VRAM usage optimizations
- main menu UI textures are now compressed and sometimes shrunk, 10x texture memory save
- dash display textures now compressed, approximately 50% texture memory save
[Graphics] Fixes:
- fix for diagonal line on the UI pages in VR and triples
- fix for marshals occasionally becoming frozen
- fixed blurred shader functions (tyre, rim, disc) not working in reverse
- fixes stuttering during gameplay
- fixed undercar fake shadow disappearing above a certain number of opponents
- fixed previous car's reflection image visible on disabled mirror
- fixed dancing clouds issue
- fixed sss denoise unshadowing factor
- fixed hero shadow resolution with experimental shadow
- fixed replay shadow for focused car
- fix rims jittering with DLSS
- fix for dynamic thumbnail inconsistency depending on sky type in source showroom scene
- car and windshield dirt and damage states are reset on return to pits - bodywork dirt resets only on session restart
- fixed for internal raindrops going sideways on rear windows
- TV cameras movement is now paused when the game or the replay are paused
- fixed AMD glitches
- improve shadow of drivable internal cameras
Audio
- fixed ABS indicator sound on the Lancia
- restored the old default audio device when the audio has fallback on another device
- removed ramp volumes on audio changing options
- improved backfire logic
- general fixes on volume and distance
- bodywork muted when teleport
- fading on scene loaded and player teleport
- new sounds for Lancia Delta HF Integrale EVO II
- doppler effect for some audio events
- increased volume distance for turbo sound on exterior cameras
- better distance scale and audio positioning for opponents
- opponent volume for turbo and backfire
Version 0.1.6-Changelog:
GENERAL:
-added Fuji Speedway
-added Lancia Delta HF Integrale Evo II
-added Lamborghini Huracan STO
-added new special events
-updated roadmap
UI/GAMEPLAY:
-fixed thumbnail generation on exit
-optimized VRAM use of thumbnail generation
-fixed chase cam losing rotation lag after changing view settings on the motion page
-fixed delta using the last lap instead of the best one
-optimization and finetuning of input system and updated new input defaults
-localization updates
-fixed HUD handbrake icon showing as enabled on session start
-Look-At buttons are now forced to be Constant type
-fixed UI refreshing when editing input/sliders
-added displaying of results at the end of Special Event sessions
-updated Laguna Seca Hotstint start
-updated tooltips
-fixed erroneous behaviour of fullscreen switch
-improved camera navigation fluidity in showrooms
-fixed paintshop colour picker refresh issue after channel change
-revised rule for mutually exclusive parts in car customization
-restyled hover/focus transitions in Single Player menus
-added track layouts to the track selection page
AI:
-general improvements to AI behaviour and paths
PHYSICS:
-fixed issue in Porsche 992 Cup setup limits and empty tyre compound
GRAPHICS/RENDERING:
-updated default VR mirror offsets
-revised some vehicle materials and AO maps
-minor fixes to the Alpine A290 Beta, Alfa Romeo Junior and Alfa Romeo GTAm
-fixed Room and White showrooms not having car instrumentation working
-enhanced shadow distance
Version 0.1.5.1-Changelog:
-backend fixes
-localization updates
-fixed hang after exiting licence event HC-05
-fixed hang when starting a special event
Version 0.1.5-Changelog:
GAMEPLAY:
-enabled server backend for dealership, game economy, academy, car ownership and personalization as well as special events
-updated penalty checks for jump starts
AUDIO:
Honda S2000 - new sound set
-minor changes on rev limiter trigger
-tweaked ABS sound
CONTROLS/UI:
-added loading screen on end of session if data cannot be retrieved
-updated TV cameras
-updated View Settings defaults
-added leaderboards for special events
-updated brake bias indicator HUD
-fixed Hyundai i30N ignition display issue
-updated Back button functionality for replay/credits
-fixed issue related to UI scrolling to focused items without controller navigation
-localization updates
-updated Connection changed UI
-updated showroom selection UI
-removed auto-confirming connection status popup
-updated 'Restart Session' behaviour
-updated stability control UI
RENDERING:
-VR: updated water spray
-updated car dash display texture gamma
-fixed issue on AMD related to car materials / dash display
PHYSICS:
-removed academy collisions for cones
-updated autoblip behaviour
-updated tyre compound limits on the setup screen
-fixed Mazda MX-5 autoclutch issue
-updated Hyundai i30N auto clutch and auto blip
-updated autoclutch assist
TRACKS:
-updated Imola pitbox collisions
-updated Suzuka collisions
-updated Laguna Seca collisions
-updated Suzuka West pit exit
Version 0.1.4-Changelog:
AUDIO:
-reworked music system to result in better reliability and improved fading
-new music for menu, gameplay and ending sessions
-fixed potential issue when audio device is lost
-tweaked Mount Panorama audio reverb zones
-tuned audio slip ratio logic and feedback
-fixed BMW M4 CSL backfire audio playing in idle
-fixed Lotus Emira compressor sound
-fixed Chevrolet Camaro ZL1 compressor sound
CONTROLS/UI:
-localization updates
-fixed responsiveness issue in Manage Preset UI
-fixed mirrors toggling in multi-mirror (with right mirror disabled by default)
-Showroom: fixed car instrumentation inconsistencies via the car controls widget
-Showroom: fixed missing lights on showroom scene change
-Showroom: fixed incomplete dash display render
-implemented function to listen to concurrent devices: if multiple devices are responsible for the same input
One device can be active, the other device will sleep until they are moved by a margin, replacing the active one
-fixed controller steering assist affecting direct input devices when both devices were connected
-mouse cursor now disappears after a few seconds of inactivity
-changed default FOV of driving cameras (default button now resets to 55)
-fixed overlap between game version and online status in localization
-enabled axis visualization in the controls page
-added 0.2s repeated function for L/R/U/D in controllers
-fixed inconsistency behaviour when making quick turning inputs with a controller
-fixed an issue with garage cars visibility with Italian localization
-increased mirror yaw limits
-fixed an issue with double startup scene loading
RENDERING:
-fixed black screen at Imola and other tracks in triple screen
-disabled TV camera movements in VR
-reduced VRAM usage
-fixed VR and triple screen missing undercar shadows, artefacts on probes, veil flicker etc.
-fixed VR flickering on the sky box
-optimized VR GPU performance
-optimized triple screen GPU performance
-improved car reflections to be more cubemap resolution independent (notably medium setting has an improved quality)
-fixed an issue on resource indexing (fixes some of the minor AMD-specific glitches)
GRAPHICS:
-fixed missing mesh skinning from the Alfa Romeo Junior front springs
-fixed minor visual issues on the Alfa Romeo Giulia GTAm
-fixed Hyundai i30 N LOD issues with lights
-fixed an issue with the AMG GT2 lights colour inherit
-fixed a missing default rim customization definition of a Toyota GR86 configuration
PHYSICS:
-fixed BMW M4 CSL ride height limits
-fixed BMW M4 CSL launch control
-raised minimum pressure in setup limits
-adjusted minimum tyre pressure limits
Version 0.1.3-Changelog:
- fixed Settings-Controls UI page issue preventing correct visualization for bound controls icons
- added axis visualization into the Settings-Controls UI page
- Car customization is now enabled in offline mode (thumbnails remain in original colors). This allows users to customize their cars for showroom visualization and single player game modes
- Car customizations are currently reset when quitting the game. Full online mode for all will be enabled very soon.
The team is now focusing on additional fixes and the introduction of online mode and its related features.
Version 0.1.2-Changelog:
- fixed black screen issue showing only minimal UI on some systems
- fixed potentially becoming stuck on the UI in locations such as the car setup menu
- other minor fixes
Version 0.1.1-Changelog:
This first hotfix enabled all cars in offline mode, so that your driving experience is not limited. You will now be able to choose from all 20 cars contained in Early Access v0.1 in the Garage. We are working non-stop in order to bring the game online again and allow for Special Events, Driving Academy and game economy to be playable as well.