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THEMA: erste Eindrücke von ACC

erste Eindrücke von ACC 14 Jun 2019 16:45 #337764

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Dear #ACCompetizione racers,

we have just released a further update that has a short but very important changelog. Please restart your Steam client in order to detect the new download and enjoy!
#beACC

_______________
v1.0.4 Changelog:

GENERAL:
- Fixed gameplay freezes.

www.assettocorsa.net/forum/index.php?thr....58465/#post-1064607
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erste Eindrücke von ACC 19 Jun 2019 12:57 #337805

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1.0.5 Hotfix.

This is a minor update, which affects ping calculation and the audio system.

To find information about how to opt into the public beta branch, visit this thread:

www.assettocorsa.net/forum/index.php?thr...c-beta-branch.57636/

1.0.5 Preview:
RATING & MULTIPLAYER:
- Minor changes to the server ping system.

AUDIO:
- Audio scale improvements.


www.assettocorsa.net/forum/index.php?thr...ic-beta-1-0-5.58646/
Letzte Änderung: 19 Jun 2019 12:59 von sps.
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erste Eindrücke von ACC 25 Jun 2019 19:11 #337846

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1.0.5 build 3952167
To find information about how to opt into the public beta branch, visit this thread:
www.assettocorsa.net/forum/index.php?thr...c-beta-branch.57636/


1.0.5:
RATING & MULTIPLAYER:
- Minor changes to the server ping system.
- Fixed CP servers memorizing disconnected users in certain situations.
- Added 2nd results json file (via dumpLeaderboards) that contains more information.
- Enabled Lumirank display in Multiplayer
- (Slightly) reduced amount of necessary netcode pakets especially while other cars are changing setups.
- Fixed server trying to connect to the secondary lobby backend first.
- Race weekend resets now reset the track grip as intended again.
- Added configuration option "randomizeTrackWhenEmpty".
- Added "forceEntryList" option for non-public servers.
- Fixed "maxClientsOverride" not working as indented, including the calculation for specator slots left on busy servers.
- Improved "/next" admin command, which now always forces the end of the session instead of skipping to the next one.
- Race weekend simulation now allows to chain sessions, so the weather and track condition will just carry over.
- CP Servers will now chain the Qualifying session into the Race session, so the starting conditions are well known.
- Teleports of the own car will now re-focus it in the last drivable camera.
- The initial CP Rating (until a certain amount of races/positions have been completed) changed. Winning points will move the CP Rating more directly to the target, while losing only gives a comparably tiny progress.
- Improved backend stability, moved one in-memory cache layer to hard disk.
- Server now creates the required folders if necessary.
- The Pitstop MFD can now be used in FP and Q while driving in a team, allowing swaps in all session types.
- Updated Server Admin Handbook v2 to cover: "Custom cars", "overrideCarModelForCustomCar", "customCar"; "forceEntryList"; "randomizeTrackWhenEmpty"
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erste Eindrücke von ACC 02 Jul 2019 17:13 #337889

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www.assettocorsa.net/forum/index.php?thr....58949/#post-1070829

"Public beta" 1.0.5 build 3973908

1.0.5 Preview (only new entries from previous build):
GENERAL:
- Potential fix for failure to start the game with a particular combination of characters in the username.
- Added logs for autosave replay issue.

RATING & MULTIPLAYER:
- Restored overrideCarModelForCustomCar and centralEntryListPath like described in the handbook.
- CustomCar now requires .json qualifier like described in the handbook.
- Fixed weather/track not resetting to Friday night during an event restart.

GAMEPLAY:
- Fixed tyre wear incorrectly resetting in pit stops.

UI:
- Fixed issues with rebinding an existing control and saving presets.

PHYSICS:
- Fixed Mercedes engine damage raising too much at engine limiter. Additional tweaks for Audi R8, Lamborghini Huracán and BMW M6.
- Fixed Honda NSX too high fuel consumption.
- Honda NSX AI tweaks.
- Fixed missing Porsche aggressive Nurburgring setup.
- Fixed astroturf grip level at some locations on Spa.

AI:
- Improved AI movements when on the outside.
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erste Eindrücke von ACC 16 Sep 2019 13:06 #338306

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1.0.8 Update out now.


Assetto Corsa Competizione v1.0.8 is out on Steam!
Please restart your Steam client in order to get the update and enjoy the introduction of several optimisations and fixes. We are constantly full throttle on the development of ACC, and we are listening to all of your feedback, so please keep up the great support on our official forums and channels, much appreciated!

Stay tuned, more news coming today at 3PM CEST - #beACC

v1.0.8 Changelog
____________

GENERAL:
- Fixed “Skip Intro Sequence” setting not working.
- Added driverStintTimeLeft and driverStintTotalTimeLeft to sharedMemory.
- Added rainTyres flag to shared memory and digital displays.
- Fixed sessions in shared memory, added session index.
- Fixed current lap time in shared memory, added deltaLapTime and estimatedLapTime.
- Fixed bug with fuelUsed value in shared memory.
- Fixed tripDistance in shared memory.
NOTE: more documentation on shared memory data is available in the following link: www.assettocorsa.net/forum/index.php?thr...documentation.59965/
- Replay version is changed.
- Fixed MOTEC venue name bug.
- Exposed forceFeedbackIntervalSteps in the controls.json in documents/Assetto Corsa Competizione/Config to increase Force Feedback frequency (0= 333Hz 1=222Hz 2=111Hz, default is 2).
NOTE: high-end wheels will benefit from using a higher frequency, but older wheels should keep setting "2" for compatibility.

GAMEPLAY:
- AI now observes blue flags vs. player and other AI cars.
- Fixed inconsistent and wrong Career preset values (notably extra long Qualifying sessions in Endurance races when playing in "Long" mode).
- Practice sessions are now globally limited to 60 minutes.
- Added pitlane open/closed logic to stop the AI from entering the pits in the first lap in mixed weather conditions.
NOTE: the pitlane now opens when the leader completes the 1st lap. If the player pits before the pitlane is open, there will be no pit crew ready.
- Championship code structure reviewed.
NOTE: polesitters are going to take 1 point.
- Possible fix for AI late pit-exit limiter deactivation at Monza.
- Added cutting warnings in Savegame.
- Added session fuel consumption to Savegame.
- Fixed superfluous RaceComm messages when loading a Savegame.
- Fixed AI running faster for a few minutes after loading a Savegame.
NOTE: these fixes will require new game saves to function correctly. Loading older saves will still lack the correct data.
- Fixed various crashes that could occur when exiting the replay.
- Added automatic driver swap in the MFD when pitting.
NOTE: in Sprint races, the MFD will automatically jump to the next driver when entering the pits, and driver swap will be blanked out outside of the pit window.
- Fixed a bug with ghost car after returning to pit.
- Fixed Helicam remaining enabled on session change.
- Fixed Silverstone full formation lap bug with AI.
- Reduced yellow flag relative speed threshold.
- Fix for a bug with the Ferrari after a garage teleport, where the car would continue a lap down due to a respawn glitch.
- Fixed fuel time calculation for pitstops based on how much fuel the car already has - previously the refuel time in free refuel mode depended on refuel amount, regardless of how much fuel the car already had.
- Fixed pitlane entry message for AI (and better pitlane entry for Barcelona).
- Fixed wrong assists applied when returning from special modes, such as Career.
- Increased session overtime in Career events from 2 mins to 3 mins.
- Fixed different professionalism bonus texts in the Career.
- Completely reworked Custom Championship architecture.
- Fixed Custom Championship entry generation.
- Fixed qualifying rule based on number of races in Custom Race Weekend mode.
- AI flash lights when lapping.
- New system for safer car location state.
- AI now slow down to get space in qualifying.
- AI now uses current delta time to aid in the decision to abort a qualify lap to take space.
- Fixed potential crashes during reverse replay.
- Updated and fixed pit triggers for all tracks.
- Fixed possible wrong states on consecutive replays of restarted sessions.
- Fixed yellow flag warning during podium sequence.
- Fix for Savegame gamemode that was saving a different value after a different game load.

AUDIO:
- Fixed potential crash with audio comms disabled.
- Tweaked audio behavior for external sound fading (to fix inconsistent audio in F3/F7 cameras).
- Fixed gear compressor timing for the Porsche 991II GT3 Cup.
- Added basic car spotter
- Added new audio warnings for flags
- Added new audio messages for stint ending and stint over

VR/TRACKING:
- Fix for the reset view (Ctrl+Space) not working with menus and HUD layers when using the HTC Vive (Steam VR plugin).
- Enabled trackIR in freecam (F7) and chasecam (F1) views.
- Fixed inverted axis in TrackIR.

UI/HUD:
- Fixed showroom being zoomed on triple-screen resolutions.
NOTE: the new FOV is applied after a game restart.
- Added Stats page to the Driver profile UI.
- Added the possibility to enable the spotter in the Audio options.
- Fixed tyre set selector issues in the pitstop strategy section of the Setup/MFD.
- Game Mode helper texts revised in the UI.
- Stabilized realtime leaderboard in the starting phase of the race.
- MFD: certain elements now allow continuous increase/decrease on button down (fuel, tyre pressures, brake bias).
- Fixed a condition when the MFD weather forecast wouldn't update.
- MFD: driver selector is now locked in pit window modes once the player has completed the mandatory stop.
- Fixed leaderboard race number on points table page.
- Added nationality on leaderboard page / points table.
- Fixed selectors on leaderboard page.
- Added personal best laptimes to loading screens and Singleplayer Circuit Info.
- Fixed and tweaked multiple Custom Race Weekend and Custom Championship options in the UI.
- Added driver stint rule message on the pitstop MFD page.
- Fixed fuel test slider inconsistencies.
- Updated Rating Profile Help texts.
- Removed replay button visibility without recorded time.
- Added penalty indicator to HUD standings and realtime track position widget (also affects pitmenu standings and broadcast HUD).
- Numerous text description and navigation-related corrections all across the UI.
- More obvious indication on the HUD when the driver stint goes into overtime.

GRAPHICS:
- More effective advanced sharpen filter in video settings.
- Fixed polystyrene distance markers inverted in Brands Hatch.
- Fixed various visual bugs on the Hungaroring and Brands Hatch.
- Fixed graphical LOD issue on the Porsche Cup.
- Various graphical updates on the Audi R8 LMS.
- Added driverStintTimeLeft and driverStintTotalTimeLeft pages to the Racelogic display.
- Racelogic pages rearranged (laptime, delta, stint driven, stint time left, total driving time left). Default key to cycle is ALT+D.
- Tweaked RPM lights layout for the Bentley Continental GT3 2018.
- Fixed a bug with ligth cones when opponents visibility was used (focused car had front lights off after changing car with Shift+Arrows).
- More consistent placeholder values on dash displays.

PHYSICS:
- Wet asphalt water film depth now influences aerodynamics.
NOTE: you might need to raise your ride height up to 4-5mm to regain the same splitter and diffuser balance and performance on a wet track.
- General UI setup and MFD tyre pressure logic refactoring. No more automagic for ambient pressures.
Whatever the ambient temperature, the slicks are now preheated at 70°C and you can input the pressure you want for that preheated temperature.
Preset setups are already adjusted. Old saved setups will start with very low pressures and you generally need to add 4 to 5 psi extra.
Simply put a tyre pressure you desire, usually 2psi less than the hot pressure you want, and go.
- Minimum tyre pressures now at 20.3psi, as per Pirelli document request. Pay attention as the pressure can get lower than that when the tyres get cold without blankets while waiting at the grid start and can easily deflate on kerbs.
- Fixed MFD pitstops screen tyre pressures.
- All cars updated preset setups with new tyre pressures.
- Improved flat tyres grip, you should now be able to return to pits with a flat tyre.
- Fixed high fuel consumption under pit limiter.
- Fixed engine consumption in idle.
- Tyre blankets for slick tyres now at 70°C.
- Optimum tyre pressure tweaks.
- Fixed ignition on by default with manual engine start in certain cars.
- Fixed motion data stopping in the middle of the cooldown lap.
- Fixed incorrect AI tyre pressures after a pitstop.
- Honda NSX GT3 fuel consumption tweaks.
- Mclaren 650S GT3 improved TC logic.
- Fixes in Lexus RC F GT3 fast damper preset setup.
- New aggressive Barcelona preset setup for Audi R8 LMS, Mercedes-AMG GT3, Lamborghini Huracán GT3, Bentley Continental GT3 2018, Porsche 991 GT3-R, Ferrari 488 GT3.

MULTIPLAYER & RATINGS:
- Increased the minimum pre-race time to 80s for public MP, decreased to min 5s for private MP.
- Small improvement to the MP formation lap, preventing the ability to outrun the leader with good timing.
- Servers won't spam "late" warnings for event resets.
- Fixed ghostcar (disconnected car) during MP replay.
- RC Rating was rewritten and now works again both in SP and MP.
- RC will start at 0 while the old Elo value is still remembered.
- Numerous SA Rating improvements. Most changes raise the requirements to gain Trust, so global SA ratings are expected to drop a few points.
- Fixed a bug where lifting on straights would generate Trust.
- SA and RC will change at a slower rate for low AI strength (< 90%), while the balance between Trust and OBWP is untouched.
- Fixed FP2 and Q2 not displayed in server list.
- Enabled collision bag for both MP and SP. SA penalties should only be applied to cars that are "root" contacts, no OBWPs for being caught in a mass accident.
- Fixed replay auto save in MP when the weekend changes.
- Server passwords are now stored.
- Increased low-latency (LAN servers) ping accuracy, possibly removing jittering. The effects will also improve regular Multiplayer netcode prediction, but won't be as significant.
- Added DT, 5s, 15s penalties as admin commands.
- The driver swap info widget is now more compact.
- Numerous fixes to driver swaps situations.
- Team names are now visible in MP.
- Netcode preparation for new pitstop rules, preview instructions will be added in the forum.
- Server weather configuration now has more weight on the cloud level, configuring high cloud levels drastically improve the chances of rain (when dynamic weather is used).
- Server weather configuration now uses rain level as a chance for a completely rainy weekend (when dynamic weather is used). Server admins can use both weatherRandomness and rain level to achieve different types of random rain experience.
- Enabled the collection of new driver statistics.
- Possible fix for MFD crash in MP when changing pit strategy after a driver swap.



www.assettocorsa.net/forum/index.php?thr...pdate-out-now.60139/
Letzte Änderung: 16 Sep 2019 13:07 von sps.
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erste Eindrücke von ACC 16 Sep 2019 15:13 #338307

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The Intercontinental GT Pack, will be fully dedicated to Intercontinental GT Challenge, featuring new tracks such as Suzuka, Mount Panorama, Laguna Seca and Kyalami, with the South African circuit reproduced for the first time ever in a racing simulation using laserscan technology, in order to guarantee the ultimate accuracy.

More news about release date, features and content will be available later this year. Stay tuned for more info…

505games.com/assetto-corsa-competizione-...continental-gt-pack/
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erste Eindrücke von ACC 16 Sep 2019 17:19 #338308

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yes hab das auch gerade erfahren B)

und einer meine absoluten lieblings strecken kommen in die sim und zwar B) bathurst B) wie geil ist das den bitte !!

kanns kaum erwarten....
Ihr habt eine lange anreise zum Simulantentreffen ??

12500km mit 32,5h Reisezeit, von La Paz( bolivien) direkt zum Ring !

Ich war da, budentreffen 2015 !
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erste Eindrücke von ACC 26 Okt 2019 19:34 #338555

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Ich bin mittlerweile wohl zu blöd zum fahren.
Fahre eigentlich meistens Offline mit KI 92 75
Ich schaffe es nicht mein Safety rating hoch zu bekommen, weil immer irgendwas passiert
und die KI manchmal merkwürdig bremst.
Jetzt komme ich kaum auf gute Server und bei Quikjoin hab ich jedesmal das Glück
Das der Server laggt , die Autos springen rum und zack SA noch weiter runter.
hatte jetzt noch nicht einen Server wo ich mich hocharbeiten konnte.
Nervt so langsam echt , verliere echt die Lust am Online racen.
Ryzen 3700X 32gb 3200MHz RTX 2080, VPP Pedale mit Loadcell Mod, DIY Seq Shifter, Fanatec Handbrake und ein DD Wheel Simucube mit Diy Adapter für Fanatec Rims. Dazu noch die VR Brille HP Reverb
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erste Eindrücke von ACC 27 Okt 2019 10:12 #338558

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Hallo Martin,

ich empfehle keinen Rennen kürzer als 30 Minuten zu fahren, da man im Schnitt pro 15 Minuten nur einen SA Punkt erfahren kann.
Wenn man nun nur kurze Rennen a 15 Minuten fährt ist die Gefahr größer, daß man jeweils in der Startphase eher einen Punkt verliert.
Auf Silverstone ist die KI ganz OK. Starte aus dem hinteren Drittel des Feldes und arbeite Dich langsam vor.
Solltest Du das Rennen gewinnen, dann war die KI zu leicht eingestellt.
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erste Eindrücke von ACC 29 Okt 2019 20:19 #338571

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Ok werd ich dann versuchen.
KI sollte auch nicht unter 90 % stehen ,sonst geht die Bewertung langsamer voran, hab ich gelesen.
Ryzen 3700X 32gb 3200MHz RTX 2080, VPP Pedale mit Loadcell Mod, DIY Seq Shifter, Fanatec Handbrake und ein DD Wheel Simucube mit Diy Adapter für Fanatec Rims. Dazu noch die VR Brille HP Reverb
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erste Eindrücke von ACC 01 Feb 2020 15:44 #339367

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Das Intercontinental GT DLC kommt am 04.02.2020:


savethedate.jpg

The Intercontinental GT Pack, will be fully dedicated to Intercontinental GT Challenge, featuring new tracks such as Suzuka, Mount Panorama, Laguna Seca and Kyalami, with the South African circuit reproduced for the first time ever in a racing simulation using laserscan technology, in order to guarantee the ultimate accuracy.

twitter.com/AC_assettocorsa/status/1223596259447123974?s=20


Ob Kängurus Teil des DLCs sind, wurde bislang nicht bestätigt oder dementiert:
Letzte Änderung: 01 Feb 2020 16:04 von sps.
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erste Eindrücke von ACC 02 Feb 2020 14:03 #339373

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Assetto Corsa Competizione: Introducing Mount Panorama Circuit - Onboard with Aris Vasilakos
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erste Eindrücke von ACC 02 Feb 2020 17:58 #339379

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freu mich schon drauf B) B)

da ist jedenfalls schon mal sicher was am dienstag gemacht wird :whistle:
Ihr habt eine lange anreise zum Simulantentreffen ??

12500km mit 32,5h Reisezeit, von La Paz( bolivien) direkt zum Ring !

Ich war da, budentreffen 2015 !
Letzte Änderung: 02 Feb 2020 19:42 von Meraculix.
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erste Eindrücke von ACC 24 Mär 2020 02:29 #339761

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Chris Zoechling zum aktuellen ACC... (Profi auf GT3 Audi, BMW, Lambo, Porsche sowie auch Porsche Cup, wer ihn nicht kennt)

https://clips.twitch.tv/SaltyTrappedEyeballRickroll
"How hard can it be ?"
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erste Eindrücke von ACC 02 Apr 2020 18:11 #339846

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Lord Kunos is not directly involved with Kunos Simulazioni software development anymore:

www.facebook.com/kunos22/posts/10216450098832725


StefanoCasillo.jpg
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